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orson

Cross country performance

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How can i increase the off road performance of a vehicle ?

I have a feeling its all tied to the parent class or vehicle type.

Example , i am making a tracked vehicle with a top speed on the flat of roughly 75 kmph , but when my vehicle starts to climb a hill it really drops in speed in comparison to the BIS orriginals and other addons .

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If it's having trouble going uphill, you could try reducing the

weight slightly, and seeing what effect it has. However, this

may make it more 'bouncy' on level ground.

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Indeed that is what i did initially , the model in question is the PUKF Warrior which i based around an M2A2 , giving it a similar weight but if i put the 2 in a head to head race up a hill the M2A2 pulls away . Is there nothing to add in the config to give a better performance ?

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There are some ground handling parameters in the cpp, but

I can't remember them off hand. You should be able to

dePBO the BIS M2A2, and check if there are any particular

extensions to the APC class in there.

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Ok thanks for the info , love your work by the way  smile_o.gif

Its funny but here i am talking to people who i consider to be my personal hero's where OFP is concerned and you are ALL really helpfull  biggrin_o.gif

   I say again , i love this community

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In the cpp change the value for the following

terrainCoef=3.0;

the lower the number the faster it will go off road.

SelectThis

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