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Gen.Carnage

Dkm ukpack beta 0.9

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You can basically forget the crew, the whole lot, models (which btw, i did not make), textures and weapons (possibly) will all change.

Either that..or there will be no crew. I can't release them in this quality again.

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one thing tho.. those apc's are brandnew, ours are used heavily...

How often do the Brits get "New" stuff..We just gave our vehicles a paint job.. wink_o.gif

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since we cant set power to weight ratio, or the amount of KW (hp) the engine produxes this is not something we can realisticly do.

the only way would be to lower the weight, but then you'd get the situation that when you ram into a trabant, your warrior would stop and the trabi wouldnt even move...

When beeing hit by a missile the warrior would fly off the map etc etc.

I know thats a very exagurrated example, but you get the picture ...

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It should be of comparable simplicity to the scripts you have for the vehicles rolling, shouldn't it?

It's one of the warriors' best assets; I think it's important to try to get in in game.

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think about maneuvering between other vehicles.. when you want to go gently .. and all of a sudden the script kicks in giving you a boost so you slam into another vehicle or overrun one of your men. we have to consider that and make the script so that this wont happen.

suppose you are parked against a building, and the script kicks in so that regardless of the obstruction you speed is 'set' to a certain value... making you go into the building, or bounce off it.

All these things have to be considered, ie: no simple script!

but we'll see what we can come up with to get the thing accelerating quicker.

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think about maneuvering between other vehicles.. when you want to go gently .. and all of a sudden the script kicks in giving you a boost so you slam into another vehicle or overrun one of your men. we have to consider that and make the script so that this wont happen.

suppose you are parked against a building, and the script kicks in so that regardless of the obstruction you speed is 'set' to a certain value... making you go into the building, or bounce off it.

All these things have to be considered, ie: no simple script!

Granted. Is there a way to detect whether someone is pressing 'move' 'fast move' or 'slow move'?

Quote[/b] ]

but we'll see what we can come up with to get the thing accelerating quicker.

Excellent

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one thing tho where did the script commands go?

their where explained int he challanger add-on but this one doe snto have them

ie how to set unit, IFOR, markings, etc..

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i assume you allready tried the old method?

i cant check on that right now, will verify later.

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nope i lost the readme to the old challanger and i can't find the rar on my hard drive.

why did you not include that information with the new pack?

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