aviel 0 Posted June 1, 2004 where can you download a editable version of mfcti 1.16? Share this post Link to post Share on other sites
bn880 5 Posted June 1, 2004 Try contacting the creators of MFCTI, are there no credits anywhere? Share this post Link to post Share on other sites
benu 1 Posted June 1, 2004 http://mfcti.sourceforge.net/ And ALL mission are editable, you just have to depbo them  Share this post Link to post Share on other sites
aviel 0 Posted June 2, 2004 <a href="mfcti.sourceforge.net" target='_blank'>mfcti.sourceforge.net</a>And ALL mission are editable, you just have to depbo them  what you mean? Share this post Link to post Share on other sites
Hit_Sqd_Day 0 Posted June 2, 2004 Aviel, just a simple advice. dont even think about editing the cti without even knowing how to unpbo it But basicly it means to decrypt the pbo into its files. Take care, Daywalker Share this post Link to post Share on other sites
Placebo 29 Posted June 3, 2004 Just noticed where this is, moving to ME&S Share this post Link to post Share on other sites
benu 1 Posted June 3, 2004 Aviel: the cti addon and the cti mission are editable. But it's not really easy. You have to know a good deal about ofp scripting for the missions and about configs for the addon. You need unpbo to convert addons and missions from pbo back to folders filled with files and convert them. Just search this forum for unpbo or go to the downloads section of our site. I edited a little in mfcti myself and i can tell you that you should expect to do lots of reading and understanding scripts if you want to change anything in it. Share this post Link to post Share on other sites
mad rabbit 0 Posted June 15, 2004 It is a great way to learn as you get exposed to a whole bunch of different scripting techniques etc. But be prepared for PAIN, lots of PAIN ! Share this post Link to post Share on other sites
AustralianSpecialForces 0 Posted February 7, 2005 I have a BAS and Sucheys Marine Pack MFCTI i created. Its extremely easy to convert MFCTI, just de-pbo it then edit the stats.sqs and the loadouts at the start. Then in the editor change all the units to whatever. Boom you have a conversion Share this post Link to post Share on other sites