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Gordy

M4-mrp

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Thanks, there is so many trips for me to learn yet.

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I would like to add.

Change the M4_MRP.pbo to M4.pbo

I'm stupid and changed the name without chnging the config

Sorry for that.

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I would like to add.

Change the M4_MRP.pbo to M4.pbo

I'm stupid and changed the name without chnging the config

Sorry for that.

Fixed Version is being uploaded.

Edit:

Done. You can download it from same link.

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Let me pop the textures into photoshop and I'll see what I can do wink_o.gif

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descamo.paa and camo.paa the weapon camo right?

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si senor.

Yes smile_o.gif

It's messed up, the texture folder. I was afraid to kill any files, because the last time i did it it went all wrong.

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YAFSScreen_025.jpg

I redid the whole texture to include MARPAT, but if you don't like it I can just change it back to the old one and give it some effects.

smile_o.gif

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Nice, do you want it as light as that? It may take a while, but it's doable.

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It looks great

The pic is just for show.

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One question, on the shot I posted, why is the bottom half darker? Just how the model is made or is it a texture?

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I don't know. it is a mystery to me too. Stimes it's darket stimes it's not.

Could it be the shadow fault?

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here an update for any interested soul.

update1.jpg

update2.jpg

update3.jpg

The poly count is also reduced almost by half.

It still needs some texturing work. Also I am looking into the poly reduction.

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wow i was looking through m4 search results and i gotta say that im impressed by this. Got a release date for these bad boys or are you releasing them?

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No, because the model is way to complicated for this game to handle. That's the cost of making holes and detailed railings.

I made it my learning base.

No worry though, there will be sth slightly different and more SF in different camo: Desert, Woodland and regular (black).

It will contain different foregrips, optics, laser pointers, iron sights, barrel length and so on.

It will have limited release as M4's are products of no demand these days.

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Wow i'm really amaze at how Sixshooter's M4 textures (reciever) is still commenly used by so many gaming/mod communities today...

aahh the memories at "old" CSS sad_o.gif

Great job on the MRPs btw love the textures on the foregrip wink_o.gif

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Looks really promising,

models are absolutly elite. Keep up the good work!

Greets

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Quote[/b] ]But even vehicles that I have modelled don't have usually over 2000 polys at the 1st lod and 6900 is freaking HUGE polycount. I wonder how it works if you got 50 guys with those riffles..

This is why I like FDF so much. It's all about the quantity. If you want quality go play RVS. Or something. OFP has always looked worse but offered more. Making OFP super high detail is the equivalent to putting street rims on an SUV. It renders it just about useless for it's intended purpose.

At least my conception of what ofp was always intended for was large scale combat.

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