Gordy 0 Posted June 1, 2004 Thanks, there is so many trips for me to learn yet. Share this post Link to post Share on other sites
Kuba 0 Posted June 1, 2004 Here come mirror from Ofp.bmj.pl. M4_MonoliticRailPlatorm (3.60 MB) Share this post Link to post Share on other sites
Parker Hale 0 Posted June 1, 2004 Well done gordy, nice job. Proud of you. PH Share this post Link to post Share on other sites
Gordy 0 Posted June 1, 2004 I would like to add. Change the M4_MRP.pbo to M4.pbo I'm stupid and changed the name without chnging the config Sorry for that. Share this post Link to post Share on other sites
Kuba 0 Posted June 1, 2004 I would like to add.Change the M4_MRP.pbo to M4.pbo I'm stupid and changed the name without chnging the config Sorry for that. Fixed Version is being uploaded. Edit: Done. You can download it from same link. Share this post Link to post Share on other sites
Wilco 944 Posted June 1, 2004 Let me pop the textures into photoshop and I'll see what I can do Share this post Link to post Share on other sites
Wilco 944 Posted June 1, 2004 descamo.paa and camo.paa the weapon camo right? Share this post Link to post Share on other sites
Gordy 0 Posted June 1, 2004 si senor. Yes It's messed up, the texture folder. I was afraid to kill any files, because the last time i did it it went all wrong. Share this post Link to post Share on other sites
Wilco 944 Posted June 1, 2004 I redid the whole texture to include MARPAT, but if you don't like it I can just change it back to the old one and give it some effects. Share this post Link to post Share on other sites
Gordy 0 Posted June 1, 2004 I like marpat give a sec to show u sth http://img2.imageshack.us/img2/1268/marpat1.jpg look at that the position is a bit moved, I see. His hand is going to a mag position. Share this post Link to post Share on other sites
Wilco 944 Posted June 1, 2004 Nice, do you want it as light as that? It may take a while, but it's doable. Share this post Link to post Share on other sites
Gordy 0 Posted June 1, 2004 It looks great The pic is just for show. Share this post Link to post Share on other sites
Wilco 944 Posted June 1, 2004 One question, on the shot I posted, why is the bottom half darker? Just how the model is made or is it a texture? Share this post Link to post Share on other sites
Gordy 0 Posted June 1, 2004 I don't know. it is a mystery to me too. Stimes it's darket stimes it's not. Could it be the shadow fault? Share this post Link to post Share on other sites
Gordy 0 Posted June 18, 2004 here an update for any interested soul. The poly count is also reduced almost by half. It still needs some texturing work. Also I am looking into the poly reduction. Share this post Link to post Share on other sites
Rishon 0 Posted June 18, 2004 CUT DOWN BARRELS!!! YAY!!! Share this post Link to post Share on other sites
commando9903 0 Posted July 24, 2004 wow i was looking through m4 search results and i gotta say that im impressed by this. Got a release date for these bad boys or are you releasing them? Share this post Link to post Share on other sites
Gordy 0 Posted July 24, 2004 No, because the model is way to complicated for this game to handle. That's the cost of making holes and detailed railings. I made it my learning base. No worry though, there will be sth slightly different and more SF in different camo: Desert, Woodland and regular (black). It will contain different foregrips, optics, laser pointers, iron sights, barrel length and so on. It will have limited release as M4's are products of no demand these days. Share this post Link to post Share on other sites
commando9903 0 Posted July 24, 2004 sounds good, hope those black and des textures are used, they look really well Share this post Link to post Share on other sites
pajama 0 Posted July 24, 2004 Wow i'm really amaze at how Sixshooter's M4 textures (reciever) is still commenly used by so many gaming/mod communities today... aahh the memories at "old" CSS Great job on the MRPs btw love the textures on the foregrip Share this post Link to post Share on other sites
ypsilon 0 Posted July 24, 2004 Looks really promising, models are absolutly elite. Keep up the good work! Greets Share this post Link to post Share on other sites
Baphomet 0 Posted July 29, 2004 Quote[/b] ]But even vehicles that I have modelled don't have usually over 2000 polys at the 1st lod and 6900 is freaking HUGE polycount. I wonder how it works if you got 50 guys with those riffles.. This is why I like FDF so much. It's all about the quantity. If you want quality go play RVS. Or something. OFP has always looked worse but offered more. Making OFP super high detail is the equivalent to putting street rims on an SUV. It renders it just about useless for it's intended purpose. At least my conception of what ofp was always intended for was large scale combat. Share this post Link to post Share on other sites