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Hockey112

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Well, I saw the screens from VBS1 with the animals...

But I'm not going to talk about VBS1 here, that's just where i got the idea from...

Well, as I said over I saw the animal screens.

And then I thought about what if BIS added life with animals AND humans around the map.

Like GTA3(Example) So you won't feel so lonely. And it makes more sense to help taking back a city, if the people in the city are actually hiding in houses and helping you.

Or if you are driving around in your car on a civil mission you can drive in the middle of the road, 'cos that could make you crash...

Well this could also be optional, so in the mission editor you could whether choose to make a mission with life, or without.

This isn't a MAJOR need, but it would be really cool if this was added..

WEll, what do you guys think of this then? smile_o.gif

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I think it's a great idea, but I also think it's been mentioned before. But since I can't find that thread, I'll leave this one open. smile_o.gif

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Yup it sounds cool. There might be a need for more options than just on/off propably.

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I FULLY AGREE WITH YOU AND SUPPORT.

this is really needed.

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Add life option? it has very incertain meaning. I dont think it is easy to make. it is the same to say "crate campaign!". It will depend on island and time of a day/week/month/year. And it will be funny to see civilians are walking the streets during war time ghostface.gif

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If it was coded into the island somehow, not OFP itself.

Then the island creator would have to place the "life" himself. I don't think it's possible any other way.

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I always wanted that myself

wonder if they can do that without making the game run too slow rock.gif

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Add life option? it has very incertain meaning. I dont think it is easy to make. it is the same to say "crate campaign!". It will depend on island and time of a day/week/month/year. And it will be funny to see civilians are walking the streets during war time  ghostface.gif

I can imagine it. During the wartime, the civilians would hide in the houses and screaming "OH MY GOD!!!". tounge_o.gif

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I don't think it should be hard-coded into the game, it doesn't make much sense considering a mission maker could easily include / simulate such things. Resources aren't unlimited ;)

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Totally agree with you, and this is something quite widespread thrue the community since this has been suggested lots of times smile_o.gif

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I always wanted that myself

wonder if they can do that without making the game run too slow rock.gif

I dunno, but BIS have had some smart ideas before! biggrin_o.gif

And, I came to think about if we wouldn't like to have life on the whole map, we could choose the "life zones" ourselves, but as I said it would be cool to have this but not MOST important. smile_o.gif

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Quote[/b] ]Like GTA3(Example) So you won't feel so lonely. And it makes more sense to help taking back a city, if the people in the city are actually hiding in houses and helping you.

Unfortunately I think the way they do the ambient life in GTA: 3 is it works within a certain area around the player and the game simply creates ambient life within that area. Giving the illusion of a bustling city. Otherwise it's inconceivable that current pcs could support so many ai entities running around -everywhere- all at once sucking up precious cpu cycles.

I'm thinking this may cause either problems keeping multiplayer in sync, furthermore it might cause lag when one peer negotiates to the other what it's creating for ambient life in case those two clients (ambient life creation zones) at some point collide, ie: two players in close proximity to one another.

I'm not sure how well this would work.

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It would better be a MISSION issue. You can make own scripts to create civilians around you and do random things. It takes some HW resources, so I dont want it as a inner part of engine. Of coures it's good suggestion for BIS mission makers (but i think they already tried it in Resistance in "civilian missions" like at beginning of campaign).

Only part i think that can be hard coded is "civilian AI" which would differ much from soldier AI. For example those animals in VBS1 are said to react on some situation, so civilians could do the same, but more complex. It could be combined with special "logical triggers" such as escape point, bus station, danger areas (such as road...), randomly "attracting" points (shop, neighbours house, office, school) a.s.o. selectable in mission editor.

Also there could be some "AI types" which could be true or false, for example: that person randomly stops and "talk" (anim) to each other or to be aggresive or fearful, bussy ....

It would be useful especialy for "peackeeping" mission and would make missionmakers work easier.

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ya having a civilian ai would be neato

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