SpearheadUK 0 Posted April 29, 2004 1. when a special forces group is put into stealth mode, why dont you replace radio calls with hand signals. 2. wildlife, birds ect.. 3. dropping bullet cases from helicopters 4. A navy with like an artillary support 5. an intro movie (not like the background of menu) 6. swimming and bubbles of air 7. more real life features such as active towns 8. sandstorms 9. surround sound realistic thunder 10. improvment of rain, so that you cant see rain inside buildings and soldiers uniforms get wet slowing them down. 11. smashing windows 12. soldiers have personalised unifoms, such as name on back or blood type on boot Share this post Link to post Share on other sites
Hit_Sqd_Day 0 Posted April 29, 2004 Hey guys, i really like the idea of hand signals after i saw one of the BAS demo missions for the deltas/ rangers once they first released. In it you see a guy waving his group passed him and around a corner. After that i made a script with the "Switchmove" command, the prob i had was that if you switch the Soldiers Animation phase from like combat to one of the existing handsigns for ofp like "commandforward". The animation goes like this: Soldier in combat (Standing/gun in hands) Soldier executing the handsignall Soldier gets into safe pos (gun on back) Soldier gets back into combat pos. So imagine this in a firefight with the handsign "Regroup" or "Enemy sighted" you always get the stand safe in between which would get you killed. So i dropped the thought since i could not find a way around it Share this post Link to post Share on other sites
SnypaUK 0 Posted April 30, 2004 im more worried about the AIs use of cover,covering fire and movements such as walking etc then hand signals Share this post Link to post Share on other sites
Balschoiw 0 Posted May 1, 2004 Hand signals were a part of the conversation we had with Marek last year. So maybe they embedd them, maybe not Share this post Link to post Share on other sites
SpearheadUK 0 Posted May 2, 2004 i have another idea, localised voices. for something like teamspeak on mp, when you speak the voice just doesnt apear on the speaker, it is localised in the game to your charachter in the game. so if someone speaks, the closer you are, the louder it is ect... its all suggestions about realism not just gameplay Share this post Link to post Share on other sites
m16a2m203 0 Posted May 3, 2004 I like the localized voice function but take it one step further. Only The radio operator can "switch channels" to other radio operators. But I would make this feature selectable such as veteran mode or some such. Share this post Link to post Share on other sites
SpearheadUK 0 Posted May 12, 2004 next one: If you are going to use high explosive incidurary shells for tanks, when a tank is too damaged to move after being hit by a HE missile and the crew jump out, make a script so that they are on fire and have to roll around to put it out (automaticaly so that if you are one you roll around first before being able to move) Share this post Link to post Share on other sites
void_false 1 Posted May 12, 2004 One more: bullets go through body and recochet Share this post Link to post Share on other sites
General Barron 0 Posted May 17, 2004 Why not have hand and arm signals in OFP1? That is what I wanted, and so that's what I made. Or you can shout orders to your men, if you prefer. Try it out here: http://www.ofpec.com/missions/mission_detail.php?ID=901 Share this post Link to post Share on other sites
void_false 1 Posted May 17, 2004 General Barron your mission is great but we want it to be implemented ingame Share this post Link to post Share on other sites
SpearheadUK 0 Posted July 18, 2004 13. Have thw ability to swim through water and then attach satchels to the hull of ships and boats 14. Destructable enviroment, if a sniper is hiding in a derelict building for example, a tank or a satchel charge can blow up the wall on the house and someone can get a clear sht on the sniper. 15. All buildings accesable including the roof if its flat top 16. All these animation packs should be incorperated into ofp2 as normal moves, or be easy to use in the mission editor 17. Special indoor tactics, like swat movements when clearing rooms 18. The ability to create picture /video (such as satalite videos)/ sound breifings 19. the abality to import images to use on the breifing boards Share this post Link to post Share on other sites
Baron Hurlothrumbo IIX 0 Posted July 18, 2004 18. The ability to create picture /video (such as satalite videos)/ sound breifings19. the abality to import images to use on the breifing boards Already possible. and Already possible. And how can you forget how to spell something the sentence after you've just spelt it correctly? Share this post Link to post Share on other sites
m21man 0 Posted July 19, 2004 Quote[/b] ]19. the abality to import images to use on the breifing boards Oh, maybe like this? Share this post Link to post Share on other sites
stevevcb 3 Posted July 21, 2004 I think he meant as in a map or image on a stand/pinned to the wall ingame rather than in the notebook. Share this post Link to post Share on other sites