sennah 11 Posted August 24, 2016 hi, someone would have a working link of the brsseb's tutorials. I have installed Oxygen, it works fine but the addons appears black and white in the bulldozer window, + i have forgotten which option I must change to see the textures in oxygen. thx in advance Share this post Link to post Share on other sites
Macser 776 Posted August 24, 2016 I was surprised to learn the old link still works. I thought it was gone. http://ofp.gamepark.cz/_hosted/brsseb/tutorials.htm Is this the same one you tried? I didn't think you'd be bothered using O2light . Assuming you're the same person I think you are. :) By black and white do you mean totally white with shading? Is the addon folder in the same directory as O2? Share this post Link to post Share on other sites
sennah 11 Posted August 27, 2016 hehe, thx for the link, it is perfect. :) By black and white do you mean totally white with shading? i mean black and white, like a picture without colors. now, i can see the textures but they don't have colors. I didn't think you'd be bothered using O2light well, I just wanted to take a look at all these old stuff. (old but awesome stuff). I installed again OFP 1 month ago, it is like a time travel full of good moments. Assuming you're the same person I think you are and who I am? :P Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 27, 2016 hehe, thx for the link, it is perfect. :) i mean black and white, like a picture without colors. now, i can see the textures but they don't have colors. well, I just wanted to take a look at all these old stuff. (old but awesome stuff). I installed again OFP 1 month ago, it is like a time travel full of good moments. and who I am? :P Hey you're back mate ;) Share this post Link to post Share on other sites
sennah 11 Posted August 28, 2016 hi ;) . yes, it seems that OFP will stay in my life for ever lol. Share this post Link to post Share on other sites
Macser 776 Posted August 28, 2016 Hey. It is you. Glad to see yer still alive n well. OFP can be a hard habit to kick when you're used to it. :) So the textures are greyscale? That's the first time I've heard of that happening. Share this post Link to post Share on other sites
sennah 11 Posted August 29, 2016 So the textures are greyscale? yes. it is a little bit strange. Share this post Link to post Share on other sites
Macser 776 Posted August 29, 2016 If the same textures render correctly in game, I don't know what would cause it. I suppose if you're using it on a newer operating system like Win 10, it could be an incompatibility with that. I don't know of any options that would correct it within O2light though. I've gotten used to working without O2light for quite a while now. Most of the time I'll just use it to correct the normals after export from Blender. I don't bother previewing models in buldozer, unless an issue pops up. Share this post Link to post Share on other sites
sennah 11 Posted August 30, 2016 I use win7. this is not very important, just boring. I don't do addons, for now I check only T'roc's ww2 tanks pack (proxies, etc) + some other ww2 addons. anyway, thx for your help. :) btw, it is impressive to see players still create addons for ofp ;) Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 30, 2016 It's working quite ok on Win7, i can see my textures in Buldozer. Share this post Link to post Share on other sites
sennah 11 Posted August 30, 2016 it works now, I made a mistake in the options :P I lost the habit of using these tools Share this post Link to post Share on other sites
sennah 11 Posted August 30, 2016 well, i checked some old addons, and I had forgotten that the be45 marder has a problem, all the ennemy shots don't touch it; they fly above this tank. someone has a fix for this tank? or a solution? :P Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 31, 2016 Have you ckecked the fire geo lod ? Share this post Link to post Share on other sites
blacksidras 6 Posted August 31, 2016 After converting weapon .p3d to MLOD and editing it with oxygen the shadow disappeared. What could be the problem? Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 31, 2016 Converting to mlod with odol explorer usually duplicates the vertices of the model. Select the whole model and use the 'merge near' function, for each lods. It also fucks up the named properties by adding a useless 'space' at the end of each named property name. I suppose your 'lodnoshadow' property in the res lods has this problem too. 1 Share this post Link to post Share on other sites
blacksidras 6 Posted September 1, 2016 Fixed it, there was space after lodnoshadow. Thanks. Share this post Link to post Share on other sites
sennah 11 Posted September 4, 2016 Have you ckecked the fire geo lod ? checked, thx the problem was there Share this post Link to post Share on other sites
peroneuslongus 0 Posted June 11, 2019 Hello, I've got a question. I've just created a MLOD model with textures and the units' face is always the same and is "face1" a guy with goatee beard and spectacles. How can I assign random OFP faces to my units in my addon? I've tried some scripts and "eventhandler config" but eventually failed. Thanks in advance Share this post Link to post Share on other sites
Macser 776 Posted June 16, 2019 If you want the faces to randomly select from the default range, then the face texture should be xicht_a.paa. I think xicht_2a.paa will also work. The head and hands using these textures should be part of the "osobnost" selection. The entire head should also be part of the "Mireni" selection for the first Res lod. Otherwise you'll see the inside of the character's head while in a vehicle. Counter-intuitively, the engine uses the first res lod while in vehicles, rather than view pilot. Also make sure your model has an entry for CfgModels. That's obviously the non-scripted version. But there are addons out there like facetex that have their own scripting built in. But would require you to modify your character to accommodate a custom head model. 1 Share this post Link to post Share on other sites
brusher16 14 Posted February 17, 2021 hello im just looking for advanced tutorials to addon making i do know bersseb's tutorial and macser's blender modelling i want to know if there is another Tutorials Share this post Link to post Share on other sites
Macser 776 Posted February 17, 2021 That tutorial is for a much older version of Blender. 🙂 What do you mean by advanced exactly? Share this post Link to post Share on other sites
brusher16 14 Posted February 17, 2021 8 hours ago, Macser said: That tutorial is for a much older version of Blender. 🙂 What do you mean by advanced exactly? basically i was meaning about tutorials that has all the info about how to make mod and how to make a unit and etc Share this post Link to post Share on other sites
Macser 776 Posted February 18, 2021 I know "mod" and "addon" can be interchangeable words in other communities. But generally "addon" refers to smaller projects. Like weapons, vehicles or characters. "mod" usually refers to something larger that affects gameplay, or the overall look of the menus. As well as adding new content. If you know how to make a self-contained addon, you have the basic knowledge to make a mod. How far have you gotten with brsseb's tutorials? Did you successfully complete them? Share this post Link to post Share on other sites
brusher16 14 Posted February 18, 2021 well to be fair NoPe im busy with classes Share this post Link to post Share on other sites
Macser 776 Posted February 18, 2021 Ok. Well that's the best place to start. Weapons are a great introduction to addons, as they're relatively simple to get working. I'd suggest going with that first. 1 Share this post Link to post Share on other sites