KDog35 0 Posted April 4, 2004 Just wondering while playing a mission in editor, why it changes in MP ..? A particular trigger is set off at the very beginning on the game, and testing it in editor, it works fine. Is this a normal thing? Kdog~ Share this post Link to post Share on other sites
benu 1 Posted April 4, 2004 In the editor everything is local to your computer, whereas in mp it doesn't have to be. Share this post Link to post Share on other sites
KDog35 0 Posted April 5, 2004 Not sure if I understand but this trigger shouldn't be going off at the very start of the game. It's triggered by "west present" and no west soldiers are near it. any other ideas why ...? Share this post Link to post Share on other sites
Sniperwolf572 759 Posted April 5, 2004 Maybe something related to west is in triggers area Share this post Link to post Share on other sites
Chris Death 0 Posted April 7, 2004 Is this trigger maybe: a rectangle trigger? If so, then this is the reason for your problem. Rectangle triggers + multiplayer is in some way acting different through the clients (not a clue why, but it's a fact). example: 2 years ago i've made a map where i was simulating some kind'a mine field by rectangle triggers, and ppl got blown up by even not putting one single foot into these trigger's areas. Terox Joltan and me figured then out in a thread at OFPEC forum, that this problem was related to rectangle triggers in multiplayer. ~S~ CD Share this post Link to post Share on other sites
KDog35 0 Posted April 20, 2004 Yes, it's retangular. That has to be the problem. that's weird, because I have a different mission when I have claymores set-up with a retangular trigger and works fine in MP ..? anyway, thanks for the responses Kdog~ Share this post Link to post Share on other sites