feersum.endjinn 6 Posted March 24, 2004 It selects which filter it uses to resize smaller mipmaps. Box filter works just fine most of the time, and is recommended one for textures with alpha channel. Share this post Link to post Share on other sites
Sole 0 Posted March 24, 2004 This tool is really gonna prevent a lot of headaches when texturing Really great work Feer, thanks! Share this post Link to post Share on other sites
ag_smith 0 Posted March 31, 2004 Are there any chances that you tune up the compression alghoritm to work faster? It's very usefull tool but also terribly slow. Share this post Link to post Share on other sites
Master_Chief 0 Posted April 1, 2004 Whats all this talk about it being slow? I have a pIII 650 mhz and Png2pac converts textures at the same speed that texview would. a 1024x1024 texture only takes like 6 seconds at the most. BTW I love the gui, it is better than texview in that you can just run it in the background while editing textures and then you just click 'convert' to update and save your texture. In texview you would have to unload the texture by loading a different texture, then you would have to reload the first texture and save it. However i did have some problems with greyscale images using auto-detect ('can't load mip-map' error in buldozer) and i wasn't able to convert a greyscale texture that had a multi-shade alpha channel. Share this post Link to post Share on other sites
feersum.endjinn 6 Posted April 2, 2004 However i did have some problems with greyscale images using auto-detect ('can't load mip-map' error in buldozer) and i wasn't able to convert a greyscale texture that had a multi-shade alpha channel. I can't seem to be able to reproduce this bug. What was size of the texture you were trying to convert? Share this post Link to post Share on other sites
feersum.endjinn 6 Posted April 2, 2004 Are there any chances that you tune up the compression alghoritm to work faster? It's very usefull tool but also terribly slow. I know, I was just lazy and main focus was at having better DXT compression code, other formats are just bonus. If I have to do any bugfixes I'll try to also optimize compression algorithm for RGBA4444, RGBA5551 and IA88 formats. Share this post Link to post Share on other sites
ag_smith 0 Posted April 2, 2004 Whats all this talk about it being slow? I have a pIII 650 mhz and Png2pac converts textures at the same speed that texview would. a 1024x1024 texture only takes like 6 seconds at the most. (...) Hmmm, on my Duron 800 it took about 15 minutes to convert 512x512 tga to paa. That's not too fast, now is it? I'm glad to hear you're going to improve it Can I add one suggestion, please? I'd like to see batch conversion of the whole folder. How about that? Share this post Link to post Share on other sites
feersum.endjinn 6 Posted May 9, 2004 Updated version is posted here Share this post Link to post Share on other sites
Munk 0 Posted May 13, 2004 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">A Required .DLL file, mfc70.DLL, was not found Share this post Link to post Share on other sites
feersum.endjinn 6 Posted May 13, 2004 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">A Required .DLL file, mfc70.DLL, was not found Use latest version 1.1 of PAATool - MFC is statically linked there so no extra DLLs are needed. See my post above. Share this post Link to post Share on other sites