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SHWiiNG

Random fireing

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how do you get a bmp or any kind of artillary shoot randomly for example for off shore shelling

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You can use the doTarget and doFire commands for them to target an object that you can place offshore. That should get the effect you want.

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oook then um how do i do this, what is the code please help.

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I've never got doTarget and doFire working, I use

bmp1 doWatch (getPos dummyObject1)

where dummyObject1 is an telephone set in a posistion and in an heigt of any choice.

then I use

bmp1 fire "gun"

where "gun" is the gun used by the BMP, I do not remember the name of it now, for Abrams it is "GUN120"

in a script, lets say to have an Abrams fire upon an telephone

(assuming you have triggerd and trigger and placed the telephone in position)

fire1.sqs

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Abrams1 doWatch (getPos dummyObject1)

;Wait a while so the tank has the target in sight

~10

bmp1 fire "GUN120"

exit

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so the bmp can fire on and invisible object

i just want the effect of off shore shelling like on the d-day landings

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Quote[/b] ]i just want the effect of off shore shelling like on the d-day landings

Then just grab an artillery script from OFPEC here. Or use CoC UA from here.

                                                      Wadmann

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OR... you can use the invisible targets from the AEF CAMPAIGN smile_o.gif Just get some mortars and place a few of these invis. guys over you beach and follow any further instructions.

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