charlis 2 Posted February 20, 2004 Hi, I´m starting  a mission kind of CQB and I intend to use no JAM soldiers nor Weapons except their Smoke grenade that, like they say, do block the AI´s view. Problem 1: I could not find the editor name of JAM´s smoke grenade Problem 2: With JAM readme pdf file in hands, I could still not find the Smoke Grenade name and neither can´t make default BIS ones work like they say. I copied and pasted the init line---->   this addEventHandler [“Firedâ€,{if ( (_this select 1 in [{Throw},{JAM_AT4Launcher}, {JAM_RPG7Launcher}, {JAM_M72LAWLauncher}]) or (_this select 4 in [{JAM_MarkerGrenadeammo}]) ) then {_this exec “\JAM_Magazines\FX\firedEH.sqsâ€}}]    in the desired soldier but when I click OK I receive "Invalid number in expression" error message. Anyone could help me? Does this smoke really works? I mean AI´s can´t really see me through it? I tried with some JAM soldiers and sometimes they fire and hit me. Thnx Share this post Link to post Share on other sites
Harkonin 0 Posted February 20, 2004 called with a fired eventhandler and smoeshell/smokeshellred/smokeshellgreen et..etc.. Share this post Link to post Share on other sites
charlis 2 Posted February 20, 2004 Well, ok maybe this is the way it should work, I really am a foul in editing stuff, anyway I did just as readme says and it doesn´t work. Just as a testI tried to call just the script ( puting this exec “\JAM_Magazines\FX\firedEH.sqs†on a oficer init line and stil receive the same error message. I also did some more tests with JAM units and AI keep hiting me even not seeing me. Share this post Link to post Share on other sites
Harkonin 0 Posted February 20, 2004 I usually use a fired eventhandler and _this exec "\JAM_Magazines\fx\man_popSmoke.sqs" Share this post Link to post Share on other sites
Harkonin 0 Posted February 20, 2004 unitname addEventHandler ["Fired",{if (_this select 4 in ["SmokeShell","SmokeShellRed","SmokeShellGreen"]) then {_this exec "\JAM_Magazines\FX\man_popSmoke.sqs"}}] Share this post Link to post Share on other sites
charlis 2 Posted March 17, 2004 Thanks man!!! anyway it seems to work now but its something you can´t trust 100%, maybe ´cause when the AI leader detects you it passes the target to another soldier and it seem to shoot you even when not seeing you, Am I right? Share this post Link to post Share on other sites
HuNtA 0 Posted March 17, 2004 yeh, ut U cant trust real smoke grenades anyway Share this post Link to post Share on other sites
rgreenpc 0 Posted April 9, 2004 Harkonin - Could this be added to an INIT.sqs so that it would parse to all players? Share this post Link to post Share on other sites