Jump to content
Sign in to follow this  
jaenak

Knowsabout scrolling

Recommended Posts

How would I make something like a radio message that would pop up a new reading every second or two about a Russian soldier knowing about a US soldier?

Share this post


Link to post
Share on other sites

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

#loop

radiounitname sidechat format ["Rus knows about US solder %1", rusunitname knowsabout usunitname]

~1

goto "loop"

Just fill in the unit names and it will work.

RED

Share this post


Link to post
Share on other sites

Thanks for the help. I've got a slightly different question now. The reason why I needed to know that was I'm trying to figure out the attributes of the different units. For an example, a sniper and machine gunner are accurate over long ranges, a regular soldier kinda sucks at long range firing. (long range as in 200+) The Black Ops try to aim carefully instead of wasting 1000 rounds, the officer tends to hit the dirt and tell everyone else to fight if he can pull rank. Stuff of the sort. The part I'm trying to figure out now is how obvious they are to the enemy. Obviously a properly hidden sniper is going to be nearly impossible to detect whereas an LAW soldier will probably be fairly easy because of the LAW launcher sticking up above his head. Or a crew soldier because of the large flash emitted from the barrel of the XM-177E2. The problem is I can't seem to set up an environment that seems to reflect propper readings. My question is how would I go about properly testing for something like this?

Share this post


Link to post
Share on other sites

Knowsabout is related to the config entries "Camoflage" and "Sensitivity". The higher a unit's sensitivity the further away it can detect a unit, and conversely, a higher camoflage value a unit has, the harder it is to detect. There are also figures for sound detection as well.

hope this helps steer you in the right direction smile_o.gif

SelectThis

Share this post


Link to post
Share on other sites

Is there a way to find that info? That'd certainly be easier than doing what I'm trying to do, form an accurate way of testing for them. BTW, trying to find an accurate way to test for those values is proving itself to be quite the challenge. I can't seem to find accurate readings.

Share this post


Link to post
Share on other sites

Config figures for the standard BIS units can be found in the config.cpp files provided by BIS. Only the knowsabout figure can be directly accessed in game.

What I did to test was to set up a mission with 2 custom soldiers (that I had configured myself) then had one approach the other, with a script running in the background giving the knowsabout values for each unit and distance between them. Then I'd vary the values in the config to see what differences resulted.

As you would know, knowsabout ranges from 0 (clueless) to 4 (totally aware of), the point at which a unit would fire upon an enemy is around 2.15 (from memory...this was a LONG time ago). This is assuming that the weapon equiped has the range to fire (another variable set via the config.cpp).

SelectThis

Share this post


Link to post
Share on other sites

Are the config.cpp files buried in a .pbo file or something because I can't find any config.cpp files.  And BTW, can Notepad open a .cpp file or am I going to need a different program to open and read those files?

*Jaenak*

P.S.  Thanks for your help.  wink_o.gif

Edit: I downloaded an addon and unpbo'ed it and found a config.cpp file in it. Indeed Notepad can open it. sad_o.gif When I saw that it was a Notepad file by nature, I just groaned. So yes Notepad can open it and yes its in a pbo file. My only question left is where the heck has BI hidden the pbo files for the stock units?

Share this post


Link to post
Share on other sites

Thanks guys that stuff has all sorts of info in it. Just about the only stuff I didn't find was the settings for camoflage and sensitivity and stuff. rock.gif I might just have to copy the entire codemasters folder and unpbo the entire thing. crazy_o.gif

Share this post


Link to post
Share on other sites

The config you need is the one I posted, it is just a decrypted version of the config.bin file found in the BIN folder.

RED

Share this post


Link to post
Share on other sites

I looked through that folder you posted and couldn't find the stats on the camoflage or sensitivity settings in any of the files.  I've found all sorts of bin files in the codemasters folder but can't figure out how to open them.  Do you know how to decrypt a bin file? The folder you posted contained info on all sorts of stuff except the info on the soldiers in the game.

Share this post


Link to post
Share on other sites

I found a tool to decrypt a .bin file at OFPEC. I give up. sad_o.gif I've scoured the entire codemasters folder opening everything I can. I even tried the commented config and the settings for the camoflage and sensitivity variables for the game's soldiers are no where to be found. I'm completely out of ideas.

Share this post


Link to post
Share on other sites
sad_o.gif Oh boy am I embarrased! How the f**k did I miss that?! That is definately what I was looking for. SelectThis, Red, Thank you.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×