KTM_Calle 0 Posted January 31, 2004 Heya, would it be possible to  lock the turret of a tank while moving, and even better, is it possible to force the ai to halt whenever they want to shoot? The tank in question is the Swedish "S-tank", a turretless creation S-tank Link This tank cannot fire when moving, it has to come to a complete halt, and then move its whole chassis to aim. Thanks in advance Share this post Link to post Share on other sites
Chill 0 Posted January 31, 2004 Just turn out, this locks the gunner into facing forward. Share this post Link to post Share on other sites
KTM_Calle 0 Posted February 1, 2004 Just turn out, this locks the gunner into facing forward. Ok, and is there a way to force, say, the driver to turn out? Share this post Link to post Share on other sites
Taurus 20 Posted February 1, 2004 Just turn out, this locks the gunner into facing forward. Ok, and is there a way to force, say, the driver to turn out? I think you'll need to use "playmove" but, doesn't it look rather strange if the driver pops his head out before the tank fires? Share this post Link to post Share on other sites
KTM_Calle 0 Posted February 1, 2004 Just turn out, this locks the gunner into facing forward. Ok, and is there a way to force, say, the driver to turn out? I think you'll need to use "playmove" but, doesn't it look rather strange if the driver pops his head out before the tank fires? The driver-turned-out cant follow a moving turret anyway, so i'll make him turned out but invisible in that case Edit: How do i use playmove on the driver in a tank?? Share this post Link to post Share on other sites
Chris Death 0 Posted February 1, 2004 Forget the animation thingy - better do something like that: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> //make vehicle crew open hatches vehiclename action ["Turnout"] //make vehicle crew close hatches vehiclename action ["TurnIn"] ~S~ CD Share this post Link to post Share on other sites