gazmen 0 Posted January 27, 2004 Hi BIS, you forgot this little bug   Try this in editor put an Officer and two soldier (one is you), set the ammo in properties to zero, put some ammo, and launch. Tell me if the soldier obey order of the officer !  Also I'm not able to say to soldier to take "grenade, satchel, rpg, at, aa" ammo... Please help ! Share this post Link to post Share on other sites
void_false 1 Posted January 27, 2004 I also noticed some bug. The pictures of CWC single missions have disappeared (missions form "steal the car" till "Commander"). other pictures are still on place. Share this post Link to post Share on other sites
benu 1 Posted January 27, 2004 I don't have either of this bugs, i could command an ai to pick up a magazine (it did shoot an enemy after that) and i still have all single player missions pictures. Share this post Link to post Share on other sites
BraTTy 0 Posted January 27, 2004 Hi BIS,Shame on you  you forgot this little bug   Try this in editor put an Officer and two soldier (one is you), set the ammo in properties to zero, put some ammo, and launch. Tell me if the soldier obey order of the officer !  Also I'm not able to say to soldier to take "grenade, satchel, rpg, at, aa" ammo... Please help ! I did this...fresh 1.96 Res install I added a officer (me) and a solder with m16,i set ammunition to 0 I added a west ammo crate Game starts,soldier says low ammo and his pic turns red,he follows every order that I give him,drop weapon,pick up some etc... Am I doing it right? I also have all my mission pics Share this post Link to post Share on other sites
ericfr 0 Posted January 27, 2004 I'm agree with Gazmen. The bug always exist. If you "the player" put down some ammo, the soldier never take it, the soldier reply to the order of the Officer : "Roger","Ready" but he don't move ! He only take ammo in an ammos crate, cars or on a dead man. Share this post Link to post Share on other sites
benu 1 Posted January 27, 2004 I didn't try putting down some of my own ammo, i let the soldier pick it up from an ammo crate. Will test that tomorrow... Share this post Link to post Share on other sites
Benaksoy 0 Posted January 27, 2004 No, no, no. What he's saying is that AI officers cannot order other AI soldier to pick up ammo. Notice he says to place an officer (AI)  and 2 soldiers (one as player). Give the AI soldier no ammo. When the AI soldier is ordered to rearm (at an ammo box), he does nothing. Read on to learn why this bug exists (mainly for devs): This bug exists because the rearm waypoint is deleted a split second after it is created  . I nkow his because back in 1.91, when you were told to rearm, you would see an waypoint on your HUD pointing you where to rearm until you did so. Now in 1.96, when you're told to rearm, you only see the waypoint for an extremely short period of time (not even enough time to read that it says "Rearm") because this waypoint is immediatly deleted for some reason. The rearm waypoint must remain until the AI (or human player) has picked up the ammo. This is why the AI doesn't know where to go. Another bug (I don't think it's worthy of its own thread): The laser designator doesn't work anymore. The laser won't turn on. And the crash bug related to dropped laser designators is still not fixed  . EDIT: AI leaders cannot order AI soldiers to pick up ammo from crates but picking up ammo from dead soldiers works. Share this post Link to post Share on other sites
void_false 1 Posted January 28, 2004 OMG... Holy shit! the more BIS solves problems the more they appear! Share this post Link to post Share on other sites
Chris Death 0 Posted January 30, 2004 Quote[/b] ]OMG... Holy shit! the more BIS solves problems the more they appear! No not really, i see it that way: the more they are trying to solve a bug, the closer they will get to the real source of the problem It's the same problem, when trying to bugfix scripts of a larger complexity (actually i'm working on a project where there are about 40 scripts working together, using variables across through the scripts). Now if i want to change a little thing in one script, i always need to check all the others too, just to check if there's now something going wrong, where i wasn't even after. Now imagine, what fixing a small bug can cause in relation to such a huge complexity like the game engine. Therefore it's also a good point to release only beta patches, and then call them "final", once you're sure you could at least fix the problems, you were trying to fix, without causing new ones. Sorry if i'm bothering you with that, but i'm working as a system admin in a bank, and my job is: to solve problems, caused by others. Therefore i felt the need to tell ya about the problems when trying to fix something. P.S: BIS - my explanation should still not be a reason, not trying to fix the above mentioned bug too Anyway, i'm sure you doing fine and i'm happy with that kind of support, OFP already got by BIS, so i can't imagine that this bug won't be fixed aswell. ~S~ CD Share this post Link to post Share on other sites
suma 8 Posted January 31, 2004 We have no intention (and no resources) to fix all long existing non-critical bugs. We fixed the bug introduced in 1.94 (by a crash opportinuity fix) which caused you could not order your AI team members to take ammo during normal mission, whey their ammo was depleted. This works now. The bug you are describing here exists for very long time, it is caused by something quite deep in the game structure and fixing it could have unpredictable impacts. Share this post Link to post Share on other sites
Acecombat 0 Posted January 31, 2004 unpredictable impacts As long as theyre positive ones i dont mind , like fixing the games collision detection system automatically and the likes Btw i got a error in 195 and in 196 too when i am at the splash screen i get some error with #!operator something Share this post Link to post Share on other sites
gazmen 0 Posted January 31, 2004 We have no intention (and no resources) to fix all long existing non-critical bugs. The bug you are describing here exists for very long time, it is caused by something quite deep in the game structure and fixing it could have unpredictable impacts. Share this post Link to post Share on other sites
turms 0 Posted January 31, 2004 It is clear that it is useless to fix 2 bugs, when they cause 10 more. Nothing bad in that. Just make it final soon ;) Share this post Link to post Share on other sites
Chris Death 0 Posted February 1, 2004 Well Suma, at least you were honest enough to stand your man to post that answer (there are a lot of SW companies out there, who would have simply said nothing in this case). As i already mentioned above, that bugfixing (or even bug-research) can be a pain in the ... and very often do cause more problems than fixed, i fully support BIS' opinion, about wether to fix it or not. Anyway, i haven't met the bug, explained above yet, so it might not be that big problem for the comunity too. ~S~ CD Share this post Link to post Share on other sites
gazmen 0 Posted February 2, 2004 Ok, for that small bug, but still I can not say to my men to take Grenade, LAW, RPG AA, AT ammo... Is it a bug ? Or not ? Also when I have spetnazz in cargo on MI24, sometime they disembark and reembark again, then the pilot disembark, and then they don't move trying to board and disembark... Also the auto Stationnary of chopper is not working well when I use a FF Joystick, It would be great that when you activate this script that the joystick don't move & respond anymore... Can you do that ? Share this post Link to post Share on other sites