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Colossus

Scriping i need. mission i will make.

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Ok, Im trying to make a mission to my self and I need some scripts.

I need scripts to:

1.Sit down on a chair

2.Do situps (if possible)

3.Invisible minefield

4.<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">!(alive unit1) && !(alive unit2)

(It dosent work)

5.Mortar/artillery fire on a area

6.Make the brigde at Nogova destroyeble

7.<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">UNIT1 fire ["m203muzzle", "flare"]; CHOPPER domove UNIT1

(Dont work either)

More to come...

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1. Not a script. It's an animation. Consult a switchmove/playmove reference.

2. Same as #1.

3. Many ways to do that. What did you want to do?

4. Where are you putting that?

5. Go to OFPEC, there are a ton of artillery scripts there.

6. It is already.

7. Use the "fired" eventhandler.

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1.To sit in a chair, if has to be done on a trigger, not in his init field.

And I suppose it could be in a script too.

On activation: unit1 switchmove "effectstandsitdown"

then make another trigger, and make it's condition:

not (alive unit1)

on activation: unit1 playmove "cargodying"

4. If in a trigger, use <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">not (alive unit1) and not (alive unit2)

If in a script <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">@!Alive (unit1) && @!Alive (unit2)

Yet I havn't tested the it, or the one I'm about to show you. If the @ errors, just do a loop with a 2 second timer with <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?!Alive (unit1) && ?!Alive (unit2)

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Invisible minefield

Try this for AP mines

Don't use the mines,use small round triggers instead(2 by 2):

ACTIVATION : ANYBODY,ONCE

CONDITION : this && "man" counttype thislist > 0

ONACTIVATION : Kaboom = "grenade" camcreate getpos (thislist select 0)

Copy & paste this trigger for every invisible mine you need.

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