jaenak 0 Posted January 8, 2004 I've searched for this and found all sorts but none of the answers work. The two solutions people keep posting is A) place the satchel charge, name it, and have a trigger "setdammage 1". And B) name it and "bomb action ["touchoff"] The problem is that those solutions don't work. What I'm trying to do is have a carbomb script. When a particular unit gets into a particular jeep, a satchel charge is created and placed at the position of the vehicle and detonated automatically. Of course I could always use a "bomb" or "heat125" but I don't want it to sound like a tank shot me and I don't want it to sound like I also killed a glass/steel building along with the jeep. I just want it to explode and not add the extra destruction sounds. A satchel charge does that. But I can't seem to set it off at the right moment. Can anyone help? Share this post Link to post Share on other sites
MrZig 0 Posted January 8, 2004 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Make a trigger Condition: man1 in car1 Activation: bomb="shell73" camcreate getpos car1; car1 setdammage 1 That'll work when man1 gets in car1 Share this post Link to post Share on other sites
jaenak 0 Posted January 8, 2004 What's a shell73? Sounds like a bmp heat round or something. Share this post Link to post Share on other sites
Raw 0 Posted January 8, 2004 A satchel may not be ideal for this situation, I've blown jeeps halfway across the island (literally!) with a well placed satchel... A handgrenade and a setdamage may be more suitable. Share this post Link to post Share on other sites
Taurus 20 Posted January 8, 2004 you can try placing the chatchelcharge into the jeeps cargo? jeep1 addMagazineCargo "PipeBomb" and a trigger jeep1 setDammage 1 when I want things to blow up I place shells into as magazines truck1 addMagazine "shell120" but I do not know if this is possible with pipebombs. Share this post Link to post Share on other sites
MrZig 0 Posted January 8, 2004 Fine, do this. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Make a trigger Condition: man1 in car1 Activation: bomb="handgrenade" camcreate getpos car1; car1 setdammage 1 Share this post Link to post Share on other sites
jaenak 0 Posted January 12, 2004 A satchel may not be ideal for this situation, I've blown jeeps halfway across the island (literally!) with a well placed satchel... You wanna see a car blow half way accross the island, try doing a carbomb type of script with a "laserguidedbomb". They blast about a half mile in the air and about a mile and a half forward! It's loads of fun! Share this post Link to post Share on other sites