SolidSnake-(SNK) 0 Posted January 6, 2004 Is it possible to Remove the big white cross in the middle of the screen on the inbuilt camera.sqs script. And the black stripes at the top and bottom. I need this for taking good pictures for the addons section at Ofp.Info. Share this post Link to post Share on other sites
Blanco 0 Posted January 6, 2004 About the cross, I don't think you can. Why do you want that? About the black borders ; Showcinemaborder = true : to show it Showcinemaborder = false : to remove it Share this post Link to post Share on other sites
void_false 1 Posted January 6, 2004 press L to remove cross Share this post Link to post Share on other sites
SolidSnake-(SNK) 0 Posted January 6, 2004 Becos when taking pictures of addons with a screengrabber, it doesent look very nice with a big white cross in the middle of the picture. Share this post Link to post Share on other sites
SolidSnake-(SNK) 0 Posted January 6, 2004 Yess, thanx Void and blanco. Share this post Link to post Share on other sites
Blanco 0 Posted January 6, 2004 Yes, thx, void_false, I did'nt know that about the cross Share this post Link to post Share on other sites
SolidSnake-(SNK) 0 Posted January 6, 2004 Is there a way to get the camera that is created with the inbuilt camera script to start 30meters over ground? Share this post Link to post Share on other sites
SolidSnake-(SNK) 0 Posted January 6, 2004 Anybody??? Share this post Link to post Share on other sites
bmgarcangel 0 Posted January 6, 2004 ah.....im just very curious what exactly you guys are talking about Share this post Link to post Share on other sites
korax 4 Posted January 6, 2004 ah.....im just very curious what exactly you guys are talking about  In the mission editor, place your unit anywhere on a map and in his init field put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">This exec "camera.sqs" and voila  use the movement keys to move around and the numpad to change camera angles, if you want to save an angle for camera scripting in a mission, hit CTRL or the fire button, alt-tab out, and in your script hit CTRL+V to paste the exact angle, very useful for camera scripting  Share this post Link to post Share on other sites
bmgarcangel 0 Posted January 7, 2004 lol looks to be very helpful I will try this out now Share this post Link to post Share on other sites
SolidSnake-(SNK) 0 Posted January 7, 2004 But anybody, possible to get this camera to start in air? Share this post Link to post Share on other sites
void_false 1 Posted January 7, 2004 SolidSnake-(SNK) I just know that camera appears 2 or 1.5 meters above the target. so u may place a chopper and exec camera's script from it's init field. chopper's special set to "in air" or "flying", don't remember exactly(i have localized version). By this way your camera will start in the air above flying chopper. Share this post Link to post Share on other sites
ravenbb 1 Posted May 14, 2007 great stuff men i seem to get it working but with a problem when i pack up the mission folder to a .pbo file the camera shots dont work but they work if i use the raw folder & mission files with out .pbo packing anybody know why this happens? Share this post Link to post Share on other sites
FunkyMan 0 Posted April 24, 2008 Is there a way to get the camera that is created with the inbuilt camera script to start 30meters over ground? I have searched and tried to find how to add camera in this wonderful game, then I found this thread at work and I can finally begin to make OFP/ArmA videos! Thanx for all info! About the height of the camera, I just tried "pageup" and "pagedown", and voila, camera is going up and down i height! Share this post Link to post Share on other sites