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andersgrim

A proper anticheat

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Well, as we have seen recently, some cheaters just released some cheats to public.

I will say the cheat itself is one thing that should have been banned from OFP2 by a proper AntiCheat software, but that's not everything.

They have made this tool to change their Player ID - which results in servers unable to ban them.

So a suggestion would be a more polite ID (which cannot just be changed. Perhabs Watermarking the CD with a proper CD-ID or have the players register for playing online would be two possible sollutions.)

-But, my biggest suggestion for OFP2 would be to implent an anti-cheat client in every copy of OFP2 which locks all the files in ofp (so the players cannot edit them after launching OFP), aswell as it checks all the files in the OFP directory.

-If OFP then "caught" a player running a cheat, OFP could either freeze/close, or it could disable MP. (He would then have to close OFP, delete the cheat and restat before able to play MP again).

And then release a proper anticheat-admin tool for server admins to use.

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The way UT2003 works is very effective.

(I got it just to play a mod, I'm not playing the actual game - which is shite)

Install needs a CD key. Although keygens can get round that to some extent, in order to play online the key is checked on a master server when you try to play - so if its a generated key, the game stops after a few seconds - much more annoying for those who haven't bought it than simply not getting into a game.

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