j-man 0 Posted December 22, 2003 Is there anyway to get past the 63 groups perside limit? Or give free formations to groups? Â Â Share this post Link to post Share on other sites
Milkman 1 Posted December 22, 2003 Is there anyway to get past the 63 groups perside limit? Or give free formations to groups? Â Â No, and I thought it was 64 groups a side. Share this post Link to post Share on other sites
m21man 0 Posted December 22, 2003 64 * 12 = 768 Why would you need more than that many units ? Use respawn scripts instead. Share this post Link to post Share on other sites
The Frenchman 0 Posted December 22, 2003 The lag must be horendous. Share this post Link to post Share on other sites
m21man 0 Posted December 22, 2003 Quote[/b] ]free formations to groups What is a "free formation"? Share this post Link to post Share on other sites
j-man 0 Posted December 22, 2003 I'v got good news! Â After a tedious 1 hour of searching i'v found a script that lets you have more the 63 groups! Get it here. The script was made by bremmer. Havn't actually tested it out, but i place about 100 West units in the editor and still had the option to preview. Quote[/b] ]Number of support groups in each category is now unlimited. Quote taken from the script description. The script also adds a bunch of AI improvements. The down part is that the script is big in size (for a script). 54 kb. Enjoy Share this post Link to post Share on other sites
Milkman 1 Posted December 22, 2003 100 soldiers or 100 groups? And why would you need so many men? Share this post Link to post Share on other sites
j-man 0 Posted December 22, 2003 Quote[/b] ]100 soldiers or 100 groups? Atleast 100 soldiers. Quote[/b] ]What is a "free formation"? What I ment to put was: "no formation at all". Quote[/b] ]Why would you need more than that many units  ? Use respawn scripts instead. I need the script because I'm making a mission where loads of people are following waypoints. If there was some way of letting someone respawn at the point that they died and carry on with there waypoint, the i'd use it. Quote[/b] ]After a tedious 1 hour of searching i'v found a script that lets you have more the 63 groups! Get it here. The script was made by bremmer. Has anyone actually tested out this script? I would have but it'll probably lock up my comp. Share this post Link to post Share on other sites
sanctuary 19 Posted December 22, 2003 64 * 12 = 768Why would you need more than that many units ? Use respawn scripts instead. Actually the 63 groups are exactly what m21man said : 768 So the 100 units are less than the maximum unit/side actually offered. That will kill your machine very quickly too I need the script because I'm making a mission where loads of people are following waypoints. If there was some way of letting someone respawn at the point that they died and carry on with there waypoint, the i'd use it. actually it should be more interesting for you to do that , your machine will say thanks to you for that Look in this page of the Mission Editing FAQ there is a "How to create a unit ingame" that should help you you just have , instead of creating a waypoint for the created soldier , to create a gamelogic that will serve as destination goal for your soldier by example , if you name the destination goal gamelogic GOTHERE in a trigger , the following <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">NameofTheCreatedUnit move (getpos GOTHERE) GOTHERE can be another unit instead of a gamelogic Share this post Link to post Share on other sites
j-man 0 Posted December 22, 2003 Thnx for the pointer Sanctuary  Quote[/b] ]Actually the 63 groups are exactly what m21man said : 768So the 100 units are less than the maximum unit/side actually offered. The problem with groups is that they walk around in formation. If you have a mission that simulates a living city, then you dont want 64 groups of 12 people walking around. You would probably want people standing aroung by themselfs or walking around in no particular formation. And if one single unit counts as a group then you could only place 64 units. Quote[/b] ]That will kill your machine very quickly too I think my machine could handle a large amount of soldiers roaming around the island. The only problem is that I couldn't release the mission to the public. Due to the fact that almost all machine very in power, etc... Another thing, if a unit died, could you make him respawn at the place he died but still keep his weapons, stay in the same group, etc...  Share this post Link to post Share on other sites
General Barron 0 Posted December 22, 2003 Quote[/b] ]Number of support groups in each category is now unlimited. What Bremmer means by this is that in the first version of his AI script, you could only specify 3 different support groups that would come help a group under attack. Now you can specify as many groups as you want. You are still bound to the 64 groups per side rule though. There is no way to get around it. Pop quiz: how many different sides are there? Two? WRONG. There are four. So what you can do, for example, is place east units in a group with a resistance unit as its leader, and type "deletevehicle this" in the init field of the resistance unit. Then make resistance friendly to east. The result: you will have groups of eastern soldiers that are really on the resistance side, who fight against the west troops. Thus it would look like you have 128 different groups on the east side, but really it is 64 east and 64 resistance. Quote[/b] ]You would probably want people standing aroung by themselfs Put this in the init field of a unit in a group: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this disableAI "move". Then under special change it from "in formation" to "none". Now the unit will not be able to move, no matter what his group is doing/moving. Place the unit where you want him to start, and he will stay there. Quote[/b] ]What I ment to put was: "no formation at all". Check out my script here. Try the "disperse formation"; it is about as close to "no formation" as you can get. Share this post Link to post Share on other sites