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Winters

Problems with multiple triggers

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Hi all,

I am trying to work out some trigger issues with no luck,

First:

I have a series of radio triggers (alpha, bravo, charlie) and i only want them to appear in your list when they are active. They are all listed when i start and i wanted to make Alpha the radio call to get an ai squad into an attack position then AFTER they have made it to that pos. Radio Bravo becomes active and you use it to send them in to attack. etc etc etc.

Second:

I wanted 3 triggers for the endmission one trigger is for when you kill evryone and keep the bridge intact. one for when you kill everyone but the bridge had been damamged heavily and the last for when you die (easy enough)

The problem im having with this is that the mission wont end so i need to know what i need to put into a trigger that detects when enemy is not present and checks the condition of the bridge as well. I have a set of triggers to detect when the bridge is destroyed and they work fine its the endmission one im having touble with.

I hope that didnt confuse everyone crazy_o.gif

Thanks in advance unclesam.gif

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Are they all linked to End#1?

For 2+ for 1 ending ofp needs all of those triggers to go off and then it ends, so make em 1 & 2 & 3

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they are all seperate triggers the problem i am having is setting up 1 trigger to be activated by 2 conditions, for example:

"Resistance NotPresent" and "Bridge Destroyed False"

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So you mean:

trigger:

activation: resistance / not present / once

condition: this AND !bridge

:note - this stands for the res' guys being nomore there

where they were, and !bridge stands for bridge is false.

~S~ CD

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So you mean:

trigger:

activation: resistance / not present / once

condition: this AND !bridge

:note - this stands for the res' guys being nomore there

where they were, and !bridge stands for bridge is false.

~S~ CD

Thanks, maybe something is wrong with my trigger to detect the bidge damage. i will keep working on it

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