Harkonin 0 Posted December 11, 2003 Justhought it would be cool if the AI "did more". So I made this script to have the team leaders "issue orders" with hand signals and be a little better at finding the player. http://67.81.26.4:3000/vetserver/screens/Team.JPG http://67.81.26.4:3000/vetserver/screens/Team2.JPG http://67.81.26.4:3000/vetserver/screens/Team3.JPG http://67.81.26.4:3000/vetserver/screens/Team4.JPG Share this post Link to post Share on other sites
Crowley 0 Posted December 12, 2003 I notice that the supposed leader appears to be behind the others when he does visual signals.... Still pretty cool, though I have seen hand signals before. Share this post Link to post Share on other sites
Harkonin 0 Posted December 12, 2003 Yeah handsignals are nothing new but I've never seen anyone utilize them in anything but cut scenes. As for the leader being in the back yeah hes telling his boys to go in and once the animation finishes he follows, it then loops checking combatmode and knowsabout to go to whatevers next. I used 4 animations depending on combatmode and knowsabout. pretty cool reconing and seeing a scout patrol roaming aroung when they're leader will stop, call formation and go through the animation. Share this post Link to post Share on other sites
killswitch 19 Posted December 12, 2003 That looks great, Hark! I'd love to see that/those script(s) available for general consumption. Is it MP-aware? I mean, will all players see the officer do the same gestures? Share this post Link to post Share on other sites
Harkonin 0 Posted December 12, 2003 Yep MP compatible, still debuggin some. PM or msn me. Share this post Link to post Share on other sites
Winters 1 Posted December 12, 2003 Nice looking work Harkonin, keep it up Share this post Link to post Share on other sites
coporal_punishment 0 Posted December 13, 2003 Wow this is a great idea wonder why it wasn't implimented before. Share this post Link to post Share on other sites
Harkonin 0 Posted December 13, 2003 Lol thats exactly what I said, biggest beef with OFP was that all the code, command, anims and potential were there but never utilized. Share this post Link to post Share on other sites
MASTAKILLA 0 Posted December 13, 2003 is it possible to use it as default without any triggers or something btw great idea... Share this post Link to post Share on other sites
KamikazyWar 0 Posted December 14, 2003 SWEET!! I want some of that.... but really You thinking about releasing it? Share this post Link to post Share on other sites
Harkonin 0 Posted December 14, 2003 Ass for default yeah but you'd have to mod your config.bin and edit all the soldiers to run the script in the their init fields. Release, well it was made pretty much for my missions but you never know. Share this post Link to post Share on other sites
Milkman 1 Posted December 14, 2003 I noticed awhile ago that there is also a pointing animation (Can't remember name though). It would be great having a officer point out a soldier/vehicle for him men to take out. Could that be implemented? Share this post Link to post Share on other sites
Harkonin 0 Posted December 14, 2003 Whats the name of the animation I haven't seen it. Share this post Link to post Share on other sites
Milkman 1 Posted December 14, 2003 There are five Show commands, two will be of interest to you: This switchmove"FXShow3" This Switchmove"FXShow5" All done in combat mode aware. Share this post Link to post Share on other sites