Raptor~DB~ 0 Posted November 15, 2003 please vote maybe we can confince karrillion to alter it a bit AMD Athlon 800Mhz 400MB RAM 32MB video memory Share this post Link to post Share on other sites
D.murphy man 0 Posted November 15, 2003 Yes it lags me to hell and back! My system: Intel Pantium III processor 501 MHz 192 MB of RAM Share this post Link to post Share on other sites
russin 0 Posted November 15, 2003 upgrade your PC's and Vid card and it would help a great deal both your PC specs explains why yas are lagged to high heaven you PC's cant handle the stress Share this post Link to post Share on other sites
RED 0 Posted November 15, 2003 The RTS will lag more if you put loads of AI units on the map, limit yourself to a lower amount of AI commanders. I have no problems with framerate. RED Share this post Link to post Share on other sites
Raptor~DB~ 0 Posted November 15, 2003 upgrade your PC's and Vid card and it would help  a great deal.... some people cant afford a better pc or upgrade at the moment Share this post Link to post Share on other sites
benu 1 Posted November 15, 2003 Well, it doesn't work on my palm neither. So what? Look at your resistance box: even plain resistance asks for a 700mhz cpu and 256mb ram. So RTS offers more but at the price of needing better hardware. Whats wrong with that? The engine is open-ended and it is possible to lag out even the fastest computers if you do the right (or more correctly the wrong) things in ofp. So rts does not run well on your slow hardware... Solution: do not play rts. There are lots of coops/ctf that will work with your hardware. This is kinda like demanding an ascii version of doom3 because your hardware can't run the original game But to be more on-topic: Compared to cti rts runs really well. Share this post Link to post Share on other sites
D.murphy man 0 Posted November 16, 2003 Yea well x-mas soon so iv orderd lots of upgrades for my pc! so i can finally play RTS (and other games). @benu: Quote[/b] ]But to be more on-topic: Compared to cti rts runs really well. I find that CTI runs much better on my pc. Share this post Link to post Share on other sites
Cosmic Evolution 0 Posted November 16, 2003 I run a: P4 1.7ghz 512 mb RDRaM 128 GForce ti4200 and I only experience frame loss when I server a lan game and try to play at the same time. To upgrade to a system with these specs would only cost 200-250 $ at this point. -Cos. Share this post Link to post Share on other sites
bn880 5 Posted November 16, 2003 I'm not defending or blaming the way RTS is scripted but any time you have a lot of active AI you will experience some serious CPU load issues in OFP. That is especially when the AI is surrounded bu many objects and close to each other, but even more when opposing AI meet. There is really nothing to bypass that load, however other things such as scripts can usually be streamlined. Share this post Link to post Share on other sites
KaRRiLLioN 0 Posted November 17, 2003 I have a P4 2.8gz with a Radeon 9800 Pro and 1GB of ram. Â If I enable all AI for both sides with both sides using AI commanders, then I will get some FPS loss. Â It's still playable for me, however. Â If I lower that to AI commanders for each side and 3 or 4 AI squads enabled, then I notice very little frame loss "lag". BTW this is when I play it on my own PC and not on a dedicated server. Playing single player on a good dedicated server might reduce some of your lag because the server is making most of the calculations for the AI not directly in your group. With anything under 1gz, you will notice frame loss with even just AI commanders because they build a lot of units for taking territories, etc. Â In CTI you may not experience this because I don't think it uses large amounts of units like RTS, and you also cannot built large amounts of units very quickly. Â This is advantageous for slower PC's because it means you can play vs the AI without the frame loss. I already have a script which removes dead vehicles if they are not recycled after 10 mins. Â Both AI commanders built salvagers so they will keep the battlefields fairly clean. Â Also, if a vehicle falls into water and cannot be salvaged, it is deleted almost immediately. Â I also have a dead body script remover to get rid of those after a short period of time. Â It may still need some tweaking, but it's there. I also went through all of my AI scripts and optimized them by removing the pauses using @ because someone told me it uses a lot more CPU than a loop. Â I replaced those with longer loops to help that, along with removing a lot of redundant code. Â Of course, there are always improvements to be made, and I'm not a master scripter so I'm sure there's things I'm missing. RTS uses a lot of units if you allow it to, by enabling a lot of AI at the setup screen. Â I would recommend that for slower computers you enable an AI commander for the enemy, and then for your side play as commander. Â It will still be a vicious fight, and it will still lag on slower PC's, but it might be playable. Anyway, I hope that you can upgrade your computers and enjoy it the way it's meant to be played. Thanks for the feedback. Share this post Link to post Share on other sites
BirdKilla 0 Posted November 19, 2003 It runs okay for me I have a p4 2gig 1gig of ddr ram fx5200 pci video granted when you get tons of ai with tons of people its bound to lag i have played rts once before on a very high end system p43.5gig with damn near 5gigs of ram and a high end video card not sure what kind just for the hell of it i pushed up myview to 5,000 and turned on all the ai i got a fps of 8 at that point playable but insane any how if you limit your ai to 2 or 3 men with say 8 people playing its just fine id say set your view to no more then 2,000 and keep the ai at a max of 5 no matter how many players and it runs just fine Share this post Link to post Share on other sites