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Schoeler

Two questions

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1. Is there a way to change the scale of a model created in oxygen for making new lods? Can I just select all my vetices and faces and rescale them?

2. Can you assign multiple textures to a face?

Right now for example, I am making a building with a floor. Outside the building I want the floor to be concrete, inside tile. So far, if I assign a concrete texture to part of the floor, Oxygen simply tiles the texture across the entire floor. As a solution, I created a plane and scaled it to the size of the part of the floor I want to be tile and then overlaid it onto the existing floor, but like .001 of a meter higher in the y plane. Is there another way of going about this that requires less vertices and faces?

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1. select all the things you want to be rescaled, then click "point/transfrom 3d/scale..." or press the "scale in 2d" button.

2. I dont think that's possible... you must use one face per texture...

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Or hold down ctrl+shift+RMB and move the mouse up and

down (IIRC).

Schoeler - You could define a single tex file that has concrete

around the edge, and tile in the middle, but the tex file

you create will probably be so big (in file size) that you might

as well spend one more poly instead.

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