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mystic

Problem with the in game

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hi there

I have some problem running my games. Its a bit lag and my objects that are insert in the games sometimes flicker (appear then disappear then appear again when u move closer)

Wat are the stpes to prevent this other than setting the visibilty from the options??? thanks!

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What type of object are you working on?Do you have your LODs set up,Or is one of your LODs empty.An how many Faces an Points does you Object have per LOD.

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does the view geometry affect the flickering?

my PC is running P4 with radeon 9600 graphic card. and also the trees that i built doesnt seems to be dense enough. eg. some time it jus appear like about 50m away then when i go nearer it disappear until i move even nearer it appear again.

it a bit lag somemore not smooth. unlike the official the forest is perfect...

i have 4 LOD for all different type of trees. jus that the value r all different. the values are 1,2,6,11 (a tree) 2,6,12,40(forest)

im using PBOTools.

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Typical Z-Buffer problems.

Make sure you'll set OFP to work in 32bit mode, and your Z-Buffer is set to 24-bit in your's graphic card's settings. You can also try to play around with W-Buffer settings.

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is there anyway to solve it without doing these settings?

i dun mind doing the modeling again. i jus wanna have the feel of the jungle look.

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Add this named property to your geometry lod...

canOcclude 1

Notice I said named property and not named selection

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