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mystic

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About mystic

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    Lance Corporal
  1. I encounter this problem when I tried to save the game and load it up but it seems that the description.ext wont get loaded in. any way I can get the identity from description.ext when i load my game? thanks!
  2. mystic

    Own voice

    Hi there is there any way to customise and add a new set of voices without meddle with the official one?
  3. mystic

    Animation scripts.

    erm its looks like a midget. its currently under testing.
  4. mystic

    Light issue

    hi there.. im still wondering where should i post this qns cos im not sure wat has gone wrong. When the mission starts my lampost only comes on after a couple of seconds. what happen?
  5. mystic

    Animation scripts.

    yup i got it working thanks!
  6. mystic

    Forest qns

    anyone having problem in putting path in the forest? my soldiers always get lost in the forest and unable them to follow me. addtionally. if i set waypoint for other grp to go they wont go in...
  7. mystic

    Boat qns.

    thanks ive tried that but it doesnt work... my guess is the base of the boat is not thick enough...
  8. mystic

    Boat qns.

    help my boat sank! How do I make it float higher? By adjusting land contact is no use, too high will make the boat float on the land.
  9. Hi there i got a basic of child animation and I need to know how do I script in a new animation jus for Kid. Lets say I got this kid animation, how do I set in the way they are using this script? I know its something about CfgMovesMC. but how do I script it so when we press up it will read the walk animation for kid but not civilian and soldier?
  10. mystic

    Setface doesnt work on my model

    here's my code but it still doesnt work. class CfgPatches { class Army { units[]= {"Army", "Enemy", "cm", "cf", "SGface1","SGface2","SGface3","SGface4","SGfa ce5","SGface6","SGface7","SGface8"}; weapons[]= {"M16S1"}; requiredVersion=1.45; requiredAddons[] = {"BIS_Resistance", "BIS_WeaponPack"}; }; }; class CfgModels { class default {}; class Head: default { sections[] = { "osobnost", "brejle" }; }; class Man: default { sections[] = { "head injury","body injury", "l arm injury","r arm injury","p arm injury", "l leg injury","r leg injury","p leg injury", "medic", "hlava", "krk", "zasleh", "svetlo" }; sectionsInherit=Head; }; class cm : Man{}; class Army : Man {}; class Enemy : Army{}; class Weapon: default {}; class M16: Weapon {}; class M16S1 : M16 {}; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier: Man {}; class SoldierWB : Soldier {}; class Army : SoldierWB { vehicleClass =$STR_VC_INFANTRY; displayName=$STR_DN_SAF_SOLDIER; model="\Men\army"; picture="\ranks\LCP.paa"; //rank weapons[]={"M16S1", "Put","Throw"}; hiddenSelections[]={"medic", "svetlo"}; wounds[] ={ \men\img\face1.paa, \men\img\faceD.paa, //helmet \Men\w_helma_front,\Men\w_helma_front_d, \Men\w_helma_side2,\Men\w_helma_side2_d, \Men\w_helma_vnitrek,\Men\w_helma_vnitrek_d, //body \Men\w_hrud_p,\Men\w_hrud_p_d, \Men\w_zadaruce_z,\Men\w_zadaruce_z_d, //arm side \Men\w_ruka_bok_l,\Men\w_ruka_bok_l_d, \Men\w_ruka_bok_p,\Men\w_ruka_bok_p_d, //shoulder \Men\w_ramena,\Men\w_ramena_d, //leg \Men\w_nohy_bok_l.pac,\Men\w_nohy_bok_l_d.pac, \Men\w_nohy_bok_p.pac,\Men\w_nohy_bok_p_d.pac, \Men\w_nohy_p,\Men\w_nohy_p_d, \Men\w_nohy_z,\Men\w_nohy_z_d}; magazines[]= { M16Mag, M16Mag, M16Mag, M16Mag, M16Mag, M16Mag, HandGrenade, HandGrenade }; }; class CfgFaces { class SGface1 { name="Reuben"; texture="\men\img\face1.paa"; east=1; west=1; }; class SGface2 { name="Jayson"; texture="\men\img\face2.paa"; east=1; west=1; }; class SGface3 { name="Sam"; texture="\men\img\face3.paa"; east=1; west=1; }; class SGface4 { name="Marc"; texture="\men\img\face4.paa"; east=1; west=1; }; class SGface5 { name="Lester"; texture="\men\img\face5.paa"; east=0; west=1; }; class SGface6 { name="Robert"; texture="\men\img\face6.paa"; east=0; west=1; }; class SGface7 { name="Gary"; texture="\men\img\face7.paa"; east=0; west=1; }; class SGface8 { name="Hong"; texture="\men\img\face8.paa"; east=0; west=1; }; };
  11. mystic

    Problem with the in game

    is there anyway to solve it without doing these settings? i dun mind doing the modeling again. i jus wanna have the feel of the jungle look.
  12. mystic

    Rtm convertor for maya???

    hi did anyone having problem importing from RTM to maya??? My blocks get broken up but the bones is still intact! btw shadows u need to put them in the correct directory in maya. if u not sure i will get some information from my animation team.
  13. mystic

    About the animation

    May I know what is the software BIS used for making the animation and modeling? I have motion capture in school and was trying to figure out if its possible to port it to the games.
  14. hi there may i know how come my setface command doesnt work on my model i made? but it works on official soldiers? Pls help thanks!
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