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mystic

Brake light...

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Help! my brake light texture does not work properly...

The red light jus stay there even when my player was out of the vehicles and the redlight is not blink when i stop my car.

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Just have the Selection defined to the right parts on the vehicle.

brzdove svetlo = Brake Light

zadni svetlo = Front Light Driver side,Front Light Passanger Side an Rear Lights.

svetlo PP = Front Light Drivr side

svetlo PL = Front Light Passanger side

brzdove svetlo should be the part that Is in front of the rear lights.

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i cant get it to work....

jus wanna clarify if my placement is correct...

brzdove svetlo & zadni svetlo is at LOD.

svetlo PP & Svetlo PL is at memory. am i correct?

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i cant get it to work....

jus wanna clarify if my placement is correct...

brzdove svetlo & zadni svetlo is at LOD.

svetlo PP & Svetlo PL is at memory. am i correct?

It doesn't really matter.

Just make sure you'll redefine your's model's (brzdove svetlo, zadni svetlo, etc) selections in the CfgModels section of the config file - otherwise it won't work correctly sometimes.

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this is how i declare.. its still cant get it work...

class CfgPatches

{

class mv_lr

{

units[] ={landRover};

weapons[] ={};

requiredVersion =1.40;

};

};

class CfgModels

{

class default

{

sectionsInherit="";

sections[]={};

};

class Vehicle: default {};

class Car : Vehicle

{

sections[]={"L svetlo", "P svetlo", "zasleh"};

};

class Jeep : Car {};

class landrover : Jeep

{

sectionsInherit="Vehicle";

sections[]={"zadni svetlo", "brzdove svetlo", "svetlo PP", "svetlo PL"};

};

};

class CfgVehicles

{

class All{};

class AllVehicles: All{};

class Land: AllVehicles{};

class LandVehicle: Land{};

class Car: LandVehicle{};

class Jeep: Car{};

class landRover: Jeep

{

side=1;

displayName="Land Rover (SAF)";

crew="Army";

vehicleClass ="Singapore Vehicles";

model="\mv_lr\mv_lr.p3d";

};

};

class CfgNonAIVehicles

{

class ProxyCrew {};

class ProxyDriver: ProxyCrew {};

class ProxySAF_Driver:ProxyDriver {};

};

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this is how i declare.. its still cant get it work...

Try this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgModels

{

class default{};

class Vehicle: default{};

class Car: Vehicle{};

class Jeep: Car{};

class landrover: Jeep // you've got to call this class with the same name as your p3d file (landrover name is proper only for landrover.p3d file)

{

sectionsInherit="Vehicle";

sections[]={"zadni svetlo","brzdove svetlo","L svetlo","P svetlo","podsvit pristroju","zasleh"};

};

};

L svetlo and P svetlo doesn't have to be called like that - you can call these selection with any name (just like L svetlo and konec L svetla selections in the memory LOD) and then configure it in the class Reflectors {}; of your addon.

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Thats great news.So Im guessing all your lights are fully working.If theres anything else you might need help with,Just ask.

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