mystic 0 Posted October 13, 2003 Help! my brake light texture does not work properly... The red light jus stay there even when my player was out of the vehicles and the redlight is not blink when i stop my car. Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted October 13, 2003 Just have the Selection defined to the right parts on the vehicle. brzdove svetlo = Brake Light zadni svetlo = Front Light Driver side,Front Light Passanger Side an Rear Lights. svetlo PP = Front Light Drivr side svetlo PL = Front Light Passanger side brzdove svetlo should be the part that Is in front of the rear lights. Share this post Link to post Share on other sites
mystic 0 Posted October 13, 2003 i cant get it to work.... jus wanna clarify if my placement is correct... brzdove svetlo & zadni svetlo is at LOD. svetlo PP & Svetlo PL is at memory. am i correct? Share this post Link to post Share on other sites
AirwolfPL 0 Posted October 13, 2003 i cant get it to work....jus wanna clarify if my placement is correct... brzdove svetlo & zadni svetlo is at LOD. svetlo PP & Svetlo PL is at memory. am i correct? It doesn't really matter. Just make sure you'll redefine your's model's (brzdove svetlo, zadni svetlo, etc) selections in the CfgModels section of the config file - otherwise it won't work correctly sometimes. Share this post Link to post Share on other sites
mystic 0 Posted October 13, 2003 this is how i declare.. its still cant get it work... class CfgPatches { class mv_lr { units[] ={landRover}; weapons[] ={}; requiredVersion =1.40; }; }; class CfgModels { class default { sectionsInherit=""; sections[]={}; }; class Vehicle: default {}; class Car : Vehicle { sections[]={"L svetlo", "P svetlo", "zasleh"}; }; class Jeep : Car {}; class landrover : Jeep { sectionsInherit="Vehicle"; sections[]={"zadni svetlo", "brzdove svetlo", "svetlo PP", "svetlo PL"}; }; }; class CfgVehicles { class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class LandVehicle: Land{}; class Car: LandVehicle{}; class Jeep: Car{}; class landRover: Jeep { side=1; displayName="Land Rover (SAF)"; crew="Army"; vehicleClass ="Singapore Vehicles"; model="\mv_lr\mv_lr.p3d"; }; }; class CfgNonAIVehicles { class ProxyCrew {}; class ProxyDriver: ProxyCrew {}; class ProxySAF_Driver:ProxyDriver {}; }; Share this post Link to post Share on other sites
AirwolfPL 0 Posted October 13, 2003 this is how i declare.. its still cant get it work... Try this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgModels { class default{}; class Vehicle: default{}; class Car: Vehicle{}; class Jeep: Car{}; class landrover: Jeep // you've got to call this class with the same name as your p3d file (landrover name is proper only for landrover.p3d file) { sectionsInherit="Vehicle"; sections[]={"zadni svetlo","brzdove svetlo","L svetlo","P svetlo","podsvit pristroju","zasleh"}; }; }; L svetlo and P svetlo doesn't have to be called like that - you can call these selection with any name (just like L svetlo and konec L svetla selections in the memory LOD) and then configure it in the class Reflectors {}; of your addon. Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted October 14, 2003 Thats great news.So Im guessing all your lights are fully working.If theres anything else you might need help with,Just ask. Share this post Link to post Share on other sites