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Snake Man

WrpTool has been released!

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I didn't quite understand what the manual was saying and where the files and folders should go...

When you unrar the release packet, all WrpTool files are ready for use.

Quote[/b] ]When I unpbo the things I need, do I leave them where they are un-pboed or can I move them to somewhere else?

Well lets say, you have to move them somewhere else. Its not nice to leave the unbpo'ed directories into your OFP dir. Choose any directory you want, then move the unpbo dirs there, configure WrpTool to point into the ROOT directory where the addon subdirectory folders are located.

Btw we are slowly starting to plan a upgrade release for WrpTool. There is couple of new features and some fixes of course so we believe its time to put out a new version. There is no release dates and the new features list arent that long, but one cool feature is the Region Tool where you can choose region and then for example place objects randomly. Stay tuned.

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We are currently leaving Everon air space headed for Malden at 28fps at 1024x768x32 with ~1500+ visibility...

134km.jpg

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I think you should release the large map with Everon, Malden, Kulgujev and Des island for everyone to have. Be great to fly from everon airport to maldens... smile_o.gif

BTW, I got it sorted, just had wrong dir selected in settings... crazy_o.gif

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OK, as a total noob to this sort of thing, I want to make an island.

AM I better off using WRPTool, or Visitor (bearing in mind I have no experience with either).

Also, can I use both to work on the same island i.e. add some features in WRPTool, save the work, and then open in Visitor to do something else to it?

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AM I better off using WRPTool, or Visitor (bearing in mind I have no experience with either).

Heh well I cannot answer for such question. But I can tell you that the released WrpTool has 85 page PDF manual which includes stuff like "wilbur terrain tutorial" and "wrp to ofp tutorial" sections on top of basic instructions of how to use the utility, of course. (the latest internal beta version manual is already over 100 pages).

Oh yeah its all english language btw.

Quote[/b] ]Also, can I use both to work on the same island i.e. add some features in WRPTool, save the work, and then open in Visitor to do something else to it?

Yes.

Only trick is that WrpTool loads all wrp formats, Visitor only loads OPRW v3 if I'm not mistaken. Visitor saves/exports 4WVR like WrpTool, OFP reads this format ok but if you ever want to get this 4WVR saved wrp back to Visitor you need to binarize it (remember WrpTool loads every format OK).

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The only limit in wrptool-visitor cross-development is issues with Binarize (needed to convert from 4WVR format to OFPW) doesn't like anything other than standard 256x256 classic BIS sized maps.

The manual alone is worth the whole download, though we would like the reader to make something with it.

WRPtool has it's nifty stuff, and so does Visitor. Most of the differences are highlighted in the manual, specificly road placement functionality. One item of interest exclusive to Visitor at this time is a Terrain Erosion function for major terrain alteration.

Visitor is more difficult to setup initially, but I have my system configured so O2, Buldozer, Binarize, Visitor, WRPedit, and WRPtool all pull from a single data tree (no huge bloated data dulplication.) Essentially do the 'subst' drive deal described elsewhere, move all your depbo'd folders there, and point visitor and WRPtool at the drive.

Any operations questions, please post over at flashpoint.nekromantix.com. That helps keep this thread clean and mods happy.

------------------------------------------------------------

I made a personal map of eden and abel. Note that as all the BIS islands use seperate PBO's, one must do a major re-texturing marathon to merge them all together and avoid the 512texture limit.. It's okay since WRPtool has a 'Replace texture...' function. As this is totally BIS data, I don't think posting it would be a good idea, unless invited to by BIS.

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As this is totally BIS data, I don't think posting it would be a good idea, unless invited to by BIS.

I don't see it as any different from all the normal addons people have made based on BIS' original work. It's nearly the same thing as when someone (long ago) stuck a M2 HMG on the roof of af hummer - I don't remember anyone form BIS critizising that or any of the other 1000+ addons that has been released using BIS' parts.

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I take it because of the slight variations in format, that it's not possible not open projects started in WRPtool with WRPedit? I've tried but it didn't work.

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Fubar : If you are new to island making it would be hard for me to say personally which is better.

Myself I am an old Wrpedit user and I find Visitors interface to be too alien for me. I also found the Manual more limited and less informative. I prefer Wrptool myself, it is closer to Wrpedit which I'm used to.

If you like the same type of interface as most 3D programs however, like Oxy or 3D Studio Max, then go with Visitor.

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Wow guys! THIS is great - works great!

..after playing around with it for 1 - 2 hours, i have some questions...

i load the original abel.wrp-file (after making a backup first - of course!) and put some buildings of the famous "baracken"-addon (from mapfact.net) on it...

WRPtool shows them on map & 3dView, i save the file as "abel.wrp" and take a look in mission editor of OFP:

1. new buildings do appear ingame, but not as symbol on map

2. the action-commands/animations do not appear in game

I didn't binarize the .wrp-file before, cause i don't really get it to work....what do i have to do, if i just want to binarize the edited "original" wrp-file?

thx

Kueppcera

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1. new buildings do appear ingame, but not as symbol on map

2. the action-commands/animations do not appear in game

Do they appear when placed by WrpEdit or Visitor?

Quote[/b] ]what do i have to do, if i just want to binarize the edited "original" wrp-file?

Just throw it in the binarize dir and run the normal batch file.

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Quote[/b] ]Quote (kueppcera @ Nov. 19 2003,09:07)

1. new buildings do appear ingame, but not as symbol on map

2. the action-commands/animations do not appear in game

Do they appear when placed by WrpEdit or Visitor?

didn't try it in WrpEdit & Visitor cause i don't use them...

Placing a hangar from o.pbo works OK, it shows up on ingame map (grey box) & ingame...

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problem solved...

after i wrote a short config for the island and named it "abel2", binarized it, pbo-ed it and put it into the res\addons-folder everything worked 100%.

big THX for your input, snake man!

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WrpTool v0.950 Upgrade has been released!


This new version has too many cool features added, but mostly I could list a the texture transition maker, region tool, names feature, cell selector and forest placer.


This upgrade comes with the new PDF manual with 124 pages of WrpTool information reading including tutorials of how to create OFP island from ground up and how to bring it to in game.


Check out the upgrade from WrpTool project page and check out Official WrpTool Forum.

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WrpTool v0.950 readme


.---------.
| WrpTool |
`---------'


OFP Island Creator utility


v0.950 Upgrade!


December 6th, 2003.


This is the v0.950 upgrade, this alone is not working WrpTool version, you must download


the base installation v0.906 from WrpTool web page.


UPGRADE INSTALL


Install this upgrade by just unrarring the contents of this rar into your WrpTool directory,


if you do not want to lose your objects.ini file (if you edited the original) then dont


overwrite it or move the edited one to safe place. This includes new objects.ini file with


the same default BIS objects, but they are organized bit better now.


This upgrade will update the WrpTool.exe to v0.950, WrpTool_Manual.pdf to v2.7, reorganized


objects.ini file. It adds new ForestDef.xml config and NoSkew.ini files.


BUGS


If you encounter any problems, read the manual. If you detect any bugs, check the manual


that you dont take some new feature or change as a bug. If you dont find solution to your


error on the manual, log on to our web page and report the bug at the bugpage at


Official WrpTool Forum


See you on the islands,


WrpTool Development Team
Dschulle, Snake Man

Official WrpTool homepage - WrpTool

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Great to see you guys still supporting your great tool. thanx for the update...

...back to WrpTooling wow_o.gif

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Hi all

I installed WRP tool and yes im a noob

I de-pboed all my addons loaded my map but many of AGS indus and city packs couldnt load!

Why? i have read the manual and looked on the forums but with no answer!

I open odol explorer and searched for the P3D's when i clicked on them, its gave me a warning saying it couldnt load!

But thew model was clearly displayed!

O forgot 2 say it says there is no ODOL format or something!

So whats going on?

THX

Luke

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This is a known bug with the current WRPTool version. It's mentioned in my addons readme.

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Guest RKSL-Rock

Ok first...to be placed properly all the models need to be binarised.  If you are getting blue boxes wha you place something means the model in MLOD format.

Second It also helps if you have them in your buldozer folder and add that path to your data path in WRPtool - this way the path is consistant with other addons you may use.

You can do this in WRPTool goto settings > change settings.

The problem with some of the AGS stuff is down to binarise screwing up with a large number of models ...if you save them as MLODs and re-binarise the each model separately it usually works...if they fail there is something wrong in the geo lod.

Good Luck

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Ok first...to be placed properly all the models need to be binarised.  If you are getting blue boxes wha you place something means the model in MLOD format.

This is not true. WRPTool doesn't recognize all ODOL format models properly.

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Guest RKSL-Rock
Ok first...to be placed properly all the models need to be binarised.  If you are getting blue boxes wha you place something means the model in MLOD format.

This is not true. WRPTool doesn't recognize all ODOL format models properly.

Usually only if binarise screwed them up or there is a problem with components in the geo Lod. I had to re-bin some of the Industrial pack individually and they now work.

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Yep, but the problem with ODOL->MLOD conversion using ODOLex is that it usually completly screws up the normals (lighting). That's why I would rather avoid it.

In the most recent versions of my addons I paid a lot of attention to Geo LODs (ie. elliminated all problems reported by binarize), yet it didn't help much.

Besides, WRPTool devs said this problem will be fixed in the next version (nobody-knows-when-released wink_o.gif ) so maybe it's WRPTool specific?

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Guest RKSL-Rock

I had the same problem with one of my building packs a while ago. I tracked it down to somethign that sounds a bit ridiculous...the number of models that binarise tries to do at once.

If i binarise the entire pack then atleast one model screws up. However if i binarise them one at a time (Its a pain to do i know) they worked fine.

I dont use ODOLex anyway...i have a beta of something else..(its not my tool so please dont ask) that doesnt affect the lighting or corrupt any of the components. But if you have the original un-bin'd files then its not really a problem.

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IS there any way 2 open a file saved in WRPTOOL and open it in

WRP EDIT?

Thx

Luke

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