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jeppelykke

How to use intro

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Hey hey  ghostface.gif

I like to know how to use this INTRO when i start the editor program you start by creating a MISSION (Units,Waypoints ect) but i notice íf you click in the right panal where it says INTRO, and the mission disapare, and comes back when its selected unto Mission.

What i want to know, is how can i use this and would it be possible to created someting in there that only shows up in the intro and when the mission starts they all go away.

Exsample:

I starting a map by a short intro of a base getting over run, and then i want to when base has been taken to add units in there like choppers tanks ect.. can that be done with only add them in the mission part and then in the intro only have the so call "mission intro" where you see the base gets over run and everyone dies and then skips to the mission when all the units is added to the base area.

If you know any sites where i can read about the INTRO section really really like to know, as i can't seems to find any where any information about that section in the editor

Best Regards

Jeppe Lykke, Denmark

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Quote[/b] ]Exsample:

I starting a map by a short intro of a base getting over run, and then i want to when base has been taken to add units in there like choppers tanks ect.. can that be done with only add them in the mission part and then in the intro only have the so call "mission intro" where you see the base gets over run and everyone dies and then skips to the mission when all the units is added to the base area.

If i've understood the question correctly the answer is yes. What you have in the intro and in the mission can be two different things.

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Hello,

That is exactly what the intro function is for biggrin_o.gif

Anything thats placed on the "Intro" part of the map will not be in the "Mission" part of it. It is automatically linked to your mission so there really is nothing to do other than place the units as you want them and execute your cutscene (i am assuming you know enough about scripts to make a cutscene) you end the intro part and advance to the mission part by making a trigger to end the intro.

EXAMPLE:

I have a 2 minute cutscene that i want to use for my intro. I set up the units and i activate the cutscene by typing in the init field of any object in the scene:

[] exec "intro.sqs" (intro.sqs is the name of the script i used, can be any name you want)

I then have an "end #1" trigger thats activated by anyone being present and waits for a countdown of 120 seconds. This will make the end trigger wait 2 minutes and then move onward to your mission.

Quite simple, experiment with it and you will soon get the hang of it.

Hope this helps blues.gif

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crazy_o.gif ACK crazy_o.gif NO WHY... I want it in MP biggrin_o.gif

So only way i can do it by making a "camara" script and then delete/remove the base and then make a script readd them all where iwant them to ?

mad_o.gifmad_o.gif

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