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What Should Loadouts Look Like in ARMA 4?

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In Arma Reforger, rebuilding loadouts can be a tedious process, especially when server wipes or mod mismatches force players to start from scratch. This issue highlights a significant gap in the current system, and I believe it’s an opportunity for Bohemia Interactive to introduce a more robust loadout management system in Arma 4. Here are some key improvements I’d like to see:

 

1. Local Loadout Saves

Loadouts should be saved directly to a player’s machine. This would:

  • Prevent loss due to server wipes.
  • Enable players to save an unlimited number of loadouts instead of being restricted to the current 5-slot limit (e.g., in the Bacon Editor).

 

2. Cross-Server Portability

Players should be able to attempt loading their saved loadouts on any server. Even if some items are unsupported due to mod differences, the system could load the valid parts and notify users about skipped items. This incremental loading would reduce the time spent rebuilding kits from scratch.

 

3. Incremental Loading of Items

One of the biggest frustrations in Arma Reforger is that a single invalid item can prevent an entire loadout from being loaded. A smarter system could:

  • Validate items individually during the loading process.
  • Load valid items while logging or alerting users about any issues with unsupported ones.

 

By addressing these challenges, Arma 4 could significantly enhance the player experience. Local saves, incremental loading, and cross-server portability would empower players to focus on gameplay rather than repeatedly rebuilding their configurations.

Do you agree that these changes are necessary? How would you approach loadout management in Arma 4?

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