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Blackin, remove nv/force headlights on?

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With all these great addons around and still coming, I decided to have another go at making some missions.

While working on a pretty basic intro (no scripts just WP's and triggers) i came across a small aesthetic thingie. My intro is set at dawn and for effect i want some headlights active on a chopper and a APC. Setting behaviour at safe does the trick, but i also get a very crisp NV view during the whole intro.This is not what I want.

My guess is I either need to remove NV if I run the intro during "official OFP nighttime" (NV active and lights on if save), or I set the clock a few minutes later with a virtually same skycolour but changed to "official OFP daytime" ( NV off etc.) and force the headlights on.

there are several topics regarding lights and I didnt find a conclusive answer to that, but I am sure somebody can tell me how to deactivate the NV in the intro.

Other issue; when the intro strats you get that split second 3d person view on your object/unit before the actual camera position and movement starts. I just cant seem to get a black-in to overcome this. So, how can i get my intro to start with a black- in?

thanx in advance,

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Quote[/b] ]but i also get a very crisp NV view during the whole intro.This is not what I want.

Remove the nvgoggles from the unit who is "player" on the map.

Quote[/b] ]Other issue; when the intro strats you get that split second 3d person view on your object/unit before the actual camera position and movement starts. I just cant seem to get a black-in to overcome this. So, how can i get my intro to start with a black- in?

If you make a script which is executed right away and put the black-in at the top of it then you should be alright.

The trigger with black-in seems to have a bit of latency.

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Quote[/b] ]Quote  

but i also get a very crisp NV view during the whole intro.This is not what I want.

Remove the nvgoggles from the unit who is "player" on the map.

Hmm, I did try that, removed nvgoggles from all units involved in the intro even. No succes. Its not the players NV view either; its missing the static layer (there are 2 layers right? 1 clear green other static?).

Any other suggestions?

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Since the player unit shouldn't be involved in the cutscene, try doing "removeAllWeapons player" in his (player) init field.

If it's MP do "removeAllWeapons this" to everyone with a playable doodah or whatever the hell it's called... i'm on 56k right now... give me a break :P blues.gif

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Q2 :

try

Cuttext ["","BLACK IN",0.0001]

or place the player in a dark place like a house or something, he isn't involved anyway.

Q1 :

strange... removing the NV goggles from the player only should do the trick... rock.gif

About the layer : cutRsc ["default", "PLAIN"] removes all layereffects

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Q1: Does it only happen when the unit's in safe mode? What about careless?

Q2: Put:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">titletext ["","BLACK IN",999999999999999999]

Into the player's init field. (NOTE: You'll have to do another titletext with a much shorter fade in time to make the screen come up. That code just makes the screen go black.)

Gameer

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Thanks everybody for your suggestions, I got it sorted out now.

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