King_Y 0 Posted July 20 I've tried to get into arma 3 editor and I'm honestly having a really hard time. And mostly because I don't have the time to comit to it and get the most out of it to make actually working missions. I see a lot of people if not most spend a lot of time on the editor while there are a lot of dynamic mission scenarios out there that you can download. So I wanted to ask the community, how do you play the game most? Is it missions you actually built or just download scenarios and play them. I have built a few missions, although they don't really work as I'd like them to, but I simply get a more complete and fun experience having a downloaded scenario loaded and ready to go. Share this post Link to post Share on other sites
pierremgi 4887 Posted July 21 On 7/20/2024 at 4:59 AM, King_Y said: So I wanted to ask the community, how do you play the game most? Is it missions you actually built or just download scenarios and play them. 1 - Making mods, or scripts for community (on this forum). Scripting is fun. 2 - Playing my own scenarii (using my mods, testing, probably always wip) 3 - re-playing SP Arma scenarii (not so bad) 4 - playing MP with family (my scenarii most of the time) 5 - playing MP with community (almost never, too messy) Share this post Link to post Share on other sites
joostsidy 685 Posted July 29 Besides rarely playing some of my multiplayer missions with friends, I almost exclusively play my own single player missions. These missions usually consist of a certain setting, for instance "large battle scenario" or "hostage rescue" and a dynamic element where the locations and occupants are shuffled so you know what you are going against in total but you need to do some scouting to see what the situation at a specific location is. Location A might be very hard in one playthrough, but next time that enemy force is assigned to Location B and location A is super easy. It creates some situational story to the mission instances and makes them replayable. To finish creating a mission can be a bit of a drag, but I've developed a strategy over the years. I try to make my missions playable as soon as possible, with regard to creating some triggers and tasks etc. So creating, testing and playing takes place at the same time. When the mission is almost complete, I create a todo list with the missing parts and do a bit of a grind to finish the final parts like placing furniture and mission briefing. The trick is to not be too ambitious, the mission should be about finished by the time you get fed up playing it 😅 I do think it's worth it to have your own complete mission with a nice mission picture, briefing and elegant task list. 1 Share this post Link to post Share on other sites
Jackal326 1181 Posted July 30 On 7/21/2024 at 9:17 AM, pierremgi said: 1 - Making mods I only play the game to test that they work...If it compiles, ship it. 1 Share this post Link to post Share on other sites