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[ATTENTION] Hosted Server player doesn't crash, other players YES, and I know why

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I spent two days trying to understand why a coop mission was crashing for each player (except for the hosted server player) right after they tried to spawn for the first time in the mission. 

 

The nature of the issue makes the error "invisible" for the Mission Maker during their creation and test processes through World Editor (v.1.1.0.42 Production).

 

Here is why the mission was crashing: medic boxes that had their Object Properties/components turned off manually by me (image below). I was trying to make the medic boxes only "simple objects" like in Arma 3.

 

3UndRji.jpg

 

After removing those boxes, the mission runs flawlessly for 8 players.

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