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Random (I) Tactical Zone, RITZ!

 

kCxZgvV.jpeg

 

Dynamic missions orchestrated by HETMAN artificial leader. You will be leading your assigned squad throughout pitched battles. Comes in two flavors on different maps and factions:

Battle Generator - Take role on either side and fight over central point.
Campaign mode - Progress throughout the map in multiple part scenario.


Units can be recruited with action > "Recruit". If you "Recruit" the commander unit at flag marker, YOU become the commander! Access High Command module with "ctrl + spacebar".

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Installation

 

Place .pbo in missions folder.
Requires Combined Operations.
No addons required.
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Modifying

 

Battle generator can be played on different map by changing .pbo name
e.g SP_RITZ.Zargabad.pbo -> SP_RITZ.Takistan.pbo
Campaign mode works on trigger locations in editor.

Arrays for units can be changed in UnitSpawning.sqf
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Download:

 

Google drive

moddb

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credits:

HETMAN
ARTIFICIAL COMMANDER
by Rydygier

 

BI wiki for information and various script snippets from bi forum posts, thanks a ton everyone! ^^

Edited by Kosmo_
added campaign mode
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Thanks, I'm going to try it, I like the idea of the optional FDF, so I can also play it with FDF, it's one of the mods that I really like.👍

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I kind of could not believe it when I saw this was released in 2024. Have you played Hetman war stories in arma 3?

Could you please compare with your mission?

Looking for motivation to set up and mod arma 2 again

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4 hours ago, Atlas01Actual said:

I kind of could not believe it when I saw this was released in 2024. Have you played Hetman war stories in arma 3?

Could you please compare with your mission?

Looking for motivation to set up and mod arma 2 again

Yes I have played Rydygier's mission "HETMAN: War Stories" for Arma 3. Creating RITZ missions was a little summer project of mine and a dive into SQF coding and mission making in ARMA.

There are missions for multiple maps with multiple factions in two types: "Battle Generator" and "Campaign mode". The missions do not require the game to be modded, they can be played vanilla.

 

Battle generator takes place on a random location on the map with different size and composition of units for either faction. This is very similar to Hetman war stories, except the victory condition when mission ends is different. Victory condition is having the area captured for certain time period. Also there are no settings that can be changed at the start of the mission, unlike from Hetman war stories. The bottom line is that you are, very much like in Hetman war stories, just a cog in the machine and the success or demise of you and your squadmates relies on your resourcefulness.

 

Campaign has some similarities to battle generator except the victory condition is capturing the enemy held area. Also High Command mode is available to player, so player can act in the boots of artificial commander. Campaign mode carries on after capture of the area to the next map section. There is a little bit of story at the briefings of missions and varying scenarios presented as the campaign proceeds. So study what you have, observe the terrain and recruit additional units or take command when needed to succeed to the next phase.

 

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2 hours ago, Atlas01Actual said:

Looking for motivation to set up and mod arma 2 again

I would argue that the 'motivation' be, that Arma 2 with all dlc's is the best in the series. But that of course is subjective.

🙂

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So I ended up trying it and I enjoyed it. I played the BAF one and got the insurgent side 3 times out of three. Mostly unwinable as the insugents on Takistan, especially when the British push with 5+ Warrior IFVs... However I can see this as realistic.

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28 minutes ago, Atlas01Actual said:

So I ended up trying it and I enjoyed it. I played the BAF one and got the insurgent side 3 times out of three. Mostly unwinable as the insugents on Takistan, especially when the British push with 5+ Warrior IFVs...

Thanks for trying out! Yes the warrior is crucial to the BAF with it's 40mm autocannon. I did try to balance the BAF campaign with this in mind, however don't remember if I did so for the battle generator...

I'll sneak in an patch for the battle generator once I get back from lecture, also may I as how was the performance?

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27 minutes ago, Kosmo_ said:

may I as how was the performance?

It was good, surprisingly good for the amount of units I had on screen. I was hoping for more performance than in A3 and I'm not quite sure about the results. Felt similar.

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