USMC Sniper 0 Posted July 22, 2003 How do you make custom roads? In OFP I think it's a texture but it could be a model. We need to know so the Crime City island can be completed. Share this post Link to post Share on other sites
Guest Posted July 22, 2003 It's an object, or a series of objects (you know the ones...asfaltka100.p3d etc etc). As to how to make custom ones....not sure. If someone had a MLOD version of a BIS road to look at that would make things easier Share this post Link to post Share on other sites
FW200 0 Posted July 22, 2003 MLod version?? Get the 0.36 demo.. there are roads in there which you can use to modify Share this post Link to post Share on other sites
USMC Sniper 0 Posted July 22, 2003 Yes I noticed now, the roads are flat models. Thanks for the demo model suggestion, I forgot about that. Share this post Link to post Share on other sites
Guest Posted July 23, 2003 MLod version?? Get the 0.36 demo.. there are roads in there which you can use to modify  Got a link? I can't find that anywhere Share this post Link to post Share on other sites
USMC Sniper 0 Posted July 23, 2003 I think on Brsseb's site there is a pack of all of the openable models from the demo. Share this post Link to post Share on other sites
waffendennis 0 Posted July 24, 2003 get yuor Demo .p3d files here Link 1 Link 2 Share this post Link to post Share on other sites
Guest Posted July 24, 2003 Yep cheers...I went and found those links on BRSSEB's site. Hard to find though....just try doing a Google search Share this post Link to post Share on other sites
USMC Sniper 0 Posted July 29, 2003 Hey anyone know what to put in the cpp for roads? I have no clue since nobody's done a custom road addon. Share this post Link to post Share on other sites
edc 0 Posted July 29, 2003 Look in the master config.bin. They ones BIS used are probably defined in there. Share this post Link to post Share on other sites
Guest Posted July 29, 2003 Hmmmm...a bit tricky that one. My guts feeling says if you have the memory points right and start the name of your addons (p3d's) with either "silnice", "asfalt" or "cesta", it just might work. What you would put in the config though... Maybe just a subclass of "All" I'd be most interested to know how it goes...I've been meaning to get around to doing a couple of custom roads for ages. Â Share this post Link to post Share on other sites
SelectThis 0 Posted July 30, 2003 IA Drang has custom roads (textures at least). Feel free to take apart the cpp to see how I did it. SelectThis Share this post Link to post Share on other sites