RudyRedTop 0 Posted March 29 Hi there, I'm trying to set it up so that my blufor players can activate a trigger to set off some Vietnam War style music. I've mainly tried the example listed in this post. class CfgSounds { class LadyDay { name = "LadyDay"; sound[] = {music\LadyDay.ogg,5.0,1.0}; titles[] = {};}; }; I've got my music file converted to .ogg, I've got the description.ext file configured as it should be (as far as I can tell). I believe the in game trigger is configured right. I'm just not sure where I"m going wrong. Screenshots will be provided for better context. Yes I have my music volume up, I did make sure to double check that. For additional context, they are piloting the SOG boats down a river while activating the trigger. I don't think that should affect anything though, right??? Description.ext file Folder architecture, .ogg file is called LadyDay.ogg and is located in the "music" folder In game Blufor trigger set up to call for the correct classname. Share this post Link to post Share on other sites
RudyRedTop 0 Posted March 29 I think I discovered the issue. The original code I was building from used "playMusic" in the trigger, but "CfgSounds" in the description.ext. A friend also showed me how when you have something declared in the description.ext you can just use a trigger's effects option to play it. Share this post Link to post Share on other sites