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Hi there, I'm trying to set it up so that my blufor players can activate a trigger to set off some Vietnam War style music.
I've mainly tried the example listed in this post.
 

class CfgSounds {

class LadyDay {
    name = "LadyDay";
    sound[] = {music\LadyDay.ogg,5.0,1.0};
    titles[] = {};};
};



I've got my music file converted to .ogg, I've got the description.ext file configured as it should be (as far as I can tell). I believe the in game trigger is configured right. I'm just not sure where I"m going wrong. Screenshots will be provided for better context. Yes I have my music volume up, I did make sure to double check that. For additional context, they are piloting the SOG boats down a river while activating the trigger. I don't think that should affect anything though, right???


Description.ext file
Code_IWo2tnXpLf.png?ex=6619809b&is=66070

Folder architecture, .ogg file is called LadyDay.ogg and is located in the "music" folder
explorer_mzAw0mfJVg.png?ex=6619809b&is=6

In game Blufor trigger set up to call for the correct classname.

 

20240329144054_1.jpg?ex=66198128&is=6607

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I think I discovered the issue. The original code I was building from used "playMusic" in the trigger, but "CfgSounds" in the description.ext. A friend also showed me how when you have something declared in the description.ext you can just use a trigger's effects option to play it.

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