xm1014 0 Posted March 27 Hi forum, I've been attempting to create my own map inspired by my home county in England, Sussex. This is my first attempt at building a map, but thought I'd use various resources such as YouTube, PMC's wiki etc to collate. I'm using QGIS to generate a heightmap, satmap and mask. As the title states, my terrain builder crashes regularly (though, occasionally will work) when I generate layers; I have read various threads here and elsewhere and nothing's worked so far, a user here in another thread suggested deleting the heightmap and satmap + the layers folder generated by the generate layers function. However, this has not worked. I am certain my P:\ is mounted correctly and I am using the Terrain Builder.exe directly from the Arma3Tools folder in the C:\. Here is my layers.cfg: class Layers { class sussex_grass { texture = "sussexlayers\data\gdt_grass_short_co.paa"; material = "sussexlayers\data\gdt_grass_short.rvmat"; }; class sussex_road { texture = "sussexlayers\data\gdt_asphalt_co.paa"; material = "sussexlayers\data\gdt_asphalt.rvmat"; }; class sussex_field { texture = "sussexlayers\data\gdt_grass_tall_co.paa"; material = "sussexlayers\data\gdt_grass_tall.rvmat"; }; class sussex_forest { texture = "sussexlayers\data\gdt_forest_co.paa"; material = "sussexlayers\data\gdt_forest.rvmat"; }; class sussex_dirt { texture = "sussexlayers\data\gdt_reddirt_co.paa"; material = "sussexlayers\data\gdt_reddirt.rvmat"; }; }; class Legend { picture = "sussexlayers\maplegend.png"; class Colors { sussex_road = (193, 114, 170) sussex_concrete = (249, 44, 212) sussex_water = (91, 137, 223) sussex_grass = (80, 148, 55) sussex_field = (128, 197, 46) sussex_forest = (0, 94, 26) sussex_dirt = (126, 62, 6) sussex_sand = (203, 190, 0) }; }; I am confident this is not the issue (however, when it has generated layers and I've used buldozer, I only ever see sussex_grass, but this is a separate issue...) I have screenshots of the following: P:\ directory: https://pasteboard.co/PiCJWtudiIt8.png P:\ Data drive: https://pasteboard.co/sUwTmaDyeOGO.png Mapframe properties - Location: https://pasteboard.co/0fKNGZREP1vg.png Mapframe properties - Sampler: https://pasteboard.co/2q2ZnQt3F5Tp.png Mapframe properties - Processing: https://pasteboard.co/jGVOOvo16VV4.png On my GTT_Export config, the details are: [## Export settings ##] scaling enabled = False tiling enabled = False tile resolution = 4096 real terrain size (m) = 10230 [## Terrain Details ##] grid size = 4096 x 4096 cell size (m) = 2.49755859375 terrain size (m) = 10230 satmap size (px) = 10230 x 10230 resolution (m/px) = 1.0 [## Arma config entries ##] longitude = -0.27599331753273254 latitude = -50.90498739883566 mapsize = 10230 mapzone = 30 [## Surface entries ##] road = (193, 114, 170) #c172aa concrete = (249, 44, 212) #f92cd4 water = (91, 137, 223) #5b89df grass = (80, 148, 55) #509437 field = (128, 197, 46) #80c52e forest = (0, 94, 26) #005e1a dirt = (126, 62, 6) #7e3e06 sand = (203, 190, 0) #cbbe00 Any advice/feedback is really appreciated, I'm utterly stuck and every tutorial and thread I have come across never appears to have this issue. Let me know if you need any more information. Thanks, Ross Share this post Link to post Share on other sites
xm1014 0 Posted March 27 Update, it's now worked. I think it's largely created by myself than anything else. For those who have a similar issue, delete your layers subfolder that's normally in the \data\ folder and make sure you have 6 materials per cell and it worked... Without having to make another thread, in the original post I mentioned despite my layers.cfg referencing various textures and linking this to the gtt_export RGB values - only seeing grass: https://pasteboard.co/fU18o8IKyKJt.png Any ideas? Share this post Link to post Share on other sites
xm1014 0 Posted March 27 It's amazing what you can discover when you're posting aimlessly onto a forum!! My layers.cfg was wrong.. like very wrong lol. I'm hoping my folly helps anyone searching for help. General rules: Make sure you follow tutorials properly :^) Share this post Link to post Share on other sites
RoF 240 Posted March 27 1 hour ago, xm1014 said: It's amazing what you can discover when you're posting aimlessly onto a forum!! My layers.cfg was wrong.. like very wrong lol. I'm hoping my folly helps anyone searching for help. General rules: Make sure you follow tutorials properly :^) The texture line isn't used in A3, so you can just put texture = ""; Share this post Link to post Share on other sites
xm1014 0 Posted March 28 20 hours ago, RoF said: The texture line isn't used in A3, so you can just put texture = ""; Hey RoF, Yep! New config file has been amended to reflect that. Also added the proper syntax for the class Legend RGB values. Share this post Link to post Share on other sites
BuitreX 0 Posted May 26 This layer.cfg works perfectly, compare and review the statements. See the names of the class legend. class Layers { class btrx_strthistles { texture = "btrx\btrx_qcondor\data\btrx_strthistles_co.paa"; material = "btrx\btrx_qcondor\data\btrx_strthistles.rvmat"; }; class btrx_rock_red { texture = "btrx\btrx_qcondor\data\btrx_rock_red_co.paa"; material = "btrx\btrx_qcondor\data\btrx_rock_red.rvmat"; }; class btrx_dry_grass { texture = "btrx\btrx_qcondor\data\btrx_dry_grass_co.paa"; material = "btrx\btrx_qcondor\data\btrx_dry_grass.rvmat"; }; class btrx_grass_green { texture = "btrx\btrx_qcondor\data\btrx_grass_green_co.paa"; material = "btrx\btrx_qcondor\data\btrx_grass_green.rvmat"; }; class btrx_lecho_seco { texture = "btrx\btrx_qcondor\data\btrx_lecho_seco_co.paa"; material = "btrx\btrx_qcondor\data\btrx_lecho_seco.rvmat"; }; class btrx_sand { texture = "btrx\btrx_qcondor\data\btrx_sand_co.paa"; material = "btrx\btrx_qcondor\data\btrx_sand.rvmat"; }; class btrx_sand_soil { texture = "btrx\btrx_qcondor\data\btrx_sand_soil_co.paa"; material = "btrx\btrx_qcondor\data\btrx_sand_soil.rvmat"; }; class btrx_forest { texture = "btrx\btrx_qcondor\data\btrx_forest_co.paa"; material = "btrx\btrx_qcondor\data\btrx_forest.rvmat"; }; class btrx_concrete { texture = "btrx\btrx_qcondor\data\btrx_concrete_co.paa"; material = "btrx\btrx_qcondor\data\btrx_concrete.rvmat"; }; class btrx_sand_soilb { texture = "btrx\btrx_qcondor\data\btrx_sand_soilb_co.paa"; material = "btrx\btrx_qcondor\data\btrx_sand_soilb.rvmat"; }; }; class Legend { picture = "btrx\btrx_qcondor\source\maplegend.png"; class Colors { btrx_strthistles[] = {{255,0,0}}; //rojo, piedras con arena btrx_rock_red[] = {{0,0,255 }}; //azul piedras colorados btrx_dry_grass[] = {{255,255,0}}; //Amarillo pastos secos montaña btrx_grass_green[] = {{0,255,0}}; // verde pastos verdes btrx_lecho_seco[] = {{247,182,0}}; //marron claro lecho seco btrx_sand[] = {{102,51,0}}; //marron oscuro arena rio btrx_sand_soil[] = {{204,102,0}}; //marron arena tierra seca btrx_forest[] = {{47,91,0}}; //verde oscuro suelo arboleda btrx_concrete[] = {{135,135,135}}; //solo surface para la pista btrx_sand_soilb[] = {{255,153,0}}; //marron arena tierra seca vacia }; }; Share this post Link to post Share on other sites
RoF 240 Posted May 27 12 hours ago, BuitreX said: class btrx_strthistles { texture = "btrx\btrx_qcondor\data\btrx_strthistles_co.paa"; material = "btrx\btrx_qcondor\data\btrx_strthistles.rvmat"; }; The texture line isn't used in A3, so you can just put texture = ""; Share this post Link to post Share on other sites