xm1014
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Terrain Builder - Generate Layers crashes on exporting surfase mask
xm1014 replied to xm1014's topic in ARMA 3 - TERRAIN - (BUILDER)
Hey RoF, Yep! New config file has been amended to reflect that. Also added the proper syntax for the class Legend RGB values. -
Terrain Builder - Generate Layers crashes on exporting surfase mask
xm1014 replied to xm1014's topic in ARMA 3 - TERRAIN - (BUILDER)
It's amazing what you can discover when you're posting aimlessly onto a forum!! My layers.cfg was wrong.. like very wrong lol. I'm hoping my folly helps anyone searching for help. General rules: Make sure you follow tutorials properly :^) -
Terrain Builder - Generate Layers crashes on exporting surfase mask
xm1014 replied to xm1014's topic in ARMA 3 - TERRAIN - (BUILDER)
Update, it's now worked. I think it's largely created by myself than anything else. For those who have a similar issue, delete your layers subfolder that's normally in the \data\ folder and make sure you have 6 materials per cell and it worked... Without having to make another thread, in the original post I mentioned despite my layers.cfg referencing various textures and linking this to the gtt_export RGB values - only seeing grass: https://pasteboard.co/fU18o8IKyKJt.png Any ideas? -
Terrain Builder - Generate Layers crashes on exporting surfase mask
xm1014 posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Hi forum, I've been attempting to create my own map inspired by my home county in England, Sussex. This is my first attempt at building a map, but thought I'd use various resources such as YouTube, PMC's wiki etc to collate. I'm using QGIS to generate a heightmap, satmap and mask. As the title states, my terrain builder crashes regularly (though, occasionally will work) when I generate layers; I have read various threads here and elsewhere and nothing's worked so far, a user here in another thread suggested deleting the heightmap and satmap + the layers folder generated by the generate layers function. However, this has not worked. I am certain my P:\ is mounted correctly and I am using the Terrain Builder.exe directly from the Arma3Tools folder in the C:\. Here is my layers.cfg: class Layers { class sussex_grass { texture = "sussexlayers\data\gdt_grass_short_co.paa"; material = "sussexlayers\data\gdt_grass_short.rvmat"; }; class sussex_road { texture = "sussexlayers\data\gdt_asphalt_co.paa"; material = "sussexlayers\data\gdt_asphalt.rvmat"; }; class sussex_field { texture = "sussexlayers\data\gdt_grass_tall_co.paa"; material = "sussexlayers\data\gdt_grass_tall.rvmat"; }; class sussex_forest { texture = "sussexlayers\data\gdt_forest_co.paa"; material = "sussexlayers\data\gdt_forest.rvmat"; }; class sussex_dirt { texture = "sussexlayers\data\gdt_reddirt_co.paa"; material = "sussexlayers\data\gdt_reddirt.rvmat"; }; }; class Legend { picture = "sussexlayers\maplegend.png"; class Colors { sussex_road = (193, 114, 170) sussex_concrete = (249, 44, 212) sussex_water = (91, 137, 223) sussex_grass = (80, 148, 55) sussex_field = (128, 197, 46) sussex_forest = (0, 94, 26) sussex_dirt = (126, 62, 6) sussex_sand = (203, 190, 0) }; }; I am confident this is not the issue (however, when it has generated layers and I've used buldozer, I only ever see sussex_grass, but this is a separate issue...) I have screenshots of the following: P:\ directory: https://pasteboard.co/PiCJWtudiIt8.png P:\ Data drive: https://pasteboard.co/sUwTmaDyeOGO.png Mapframe properties - Location: https://pasteboard.co/0fKNGZREP1vg.png Mapframe properties - Sampler: https://pasteboard.co/2q2ZnQt3F5Tp.png Mapframe properties - Processing: https://pasteboard.co/jGVOOvo16VV4.png On my GTT_Export config, the details are: [## Export settings ##] scaling enabled = False tiling enabled = False tile resolution = 4096 real terrain size (m) = 10230 [## Terrain Details ##] grid size = 4096 x 4096 cell size (m) = 2.49755859375 terrain size (m) = 10230 satmap size (px) = 10230 x 10230 resolution (m/px) = 1.0 [## Arma config entries ##] longitude = -0.27599331753273254 latitude = -50.90498739883566 mapsize = 10230 mapzone = 30 [## Surface entries ##] road = (193, 114, 170) #c172aa concrete = (249, 44, 212) #f92cd4 water = (91, 137, 223) #5b89df grass = (80, 148, 55) #509437 field = (128, 197, 46) #80c52e forest = (0, 94, 26) #005e1a dirt = (126, 62, 6) #7e3e06 sand = (203, 190, 0) #cbbe00 Any advice/feedback is really appreciated, I'm utterly stuck and every tutorial and thread I have come across never appears to have this issue. Let me know if you need any more information. Thanks, Ross