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B.Miller

Prepare and assign pre made loadouts to players

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Hello,

 

is there a way to predefine a set of custom loadouts (with mod contents) and assign them via an F menue entry to a player. Kinda simlar to ACE in Arma 3? 

I would like the players to spawn with just clothes. This can be defined in the editor. Then they go to a crate or whatever, scroll to their respective role and get their loadout automatically. 

 

Is there already a solution for this? Script or mod - doesn't matter. If not: Which documentation/classes would I need to look into?

 

Thanks

Miller

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1) Duplicate the characters, and then edit the base loadout items, IE Helmet, Shirt, Pants. Make sure you give a unique name.

2) Setup the loadoutmanager_base to create loadouts pointing to those characters. 

 

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I just found out, that you need to inherit LoadoutManager_Base as well to be able to reliably save the added loadout. Simply adding LoadoutManager_base does not save when I apply the added loadout to the prefab, I need my own entity inherited from the default one.

 

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