rbeni12 0 Posted July 17, 2003 When I'm riding or driving a vehicle I can see my goggles and my chin ,how can I fix this? , thank you, Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â rbeni12 Not googles sorry Share this post Link to post Share on other sites
Jackal326 1181 Posted November 22, 2003 For vehicle proxies etc. OFP uses the highest numbered LOD (e.g. 0.350). So, to prevent the goggles etc being visible by the player when inside a vehicle, simply remove all faces that are angled towards the face and head on the 0.350 LOD. This is sometimes not possible, so have an eventhandler (defined in the config.cpp) that will raise the goggles and/or remove chin-strap/helmet (setobject texture commands or some such) when you get inside a vehicle. Then have another one to add them when you get out of the vehicle once again. Share this post Link to post Share on other sites
bn880 5 Posted November 22, 2003 It's GOGGLES, not GOOGLES... sorry but you made a confusing topic there. Share this post Link to post Share on other sites
tankieboy 0 Posted January 27, 2004 Sorry this maybe a stupid question. If the Helmet etc was removed via eventhandler would it still be visable on the 'outside' 3rd person view? Share this post Link to post Share on other sites
vade_101 0 Posted January 27, 2004 you could have just asked me tankie ;) no it woudn't. you only have to remove the inner faces (the ones facing the player) not the entire helmet. but the eventhandler route doesn't work. trust me. i've tried. "GetIn" only works for vehicles and detects when a unit enters it. you have to set up a monitoring script that hides the relevant parts when the unit is in the vehicle, and puts them back when it isn't. Share this post Link to post Share on other sites
tankieboy 0 Posted January 27, 2004 So have you done the second as you said? Share this post Link to post Share on other sites