Pete 1 Posted December 29, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from CanisDEK on 4:36 am on Dec. 29, 2001 What are you talking about... it's the special forces of finland right? But is it a PC game too? If so please post the url <span id='postcolor'> http://www.wiredman.net/english/jaakari.htm a Jääkäri is not a special force soldier, i know we used to have other kinds of soldiers in finland than just Jääkäri, but where i served (in the north) we were all called Jääkäri...i dont know if it was the same in the south..back in the old days (ww2) jääkäri was more like "special" infantry, better trained, equipped and often in offensive tasks. he game however will be a succes for sure, it has gone far in the developement so far in it everything will be as in finnish army, commands are in finnish or russian, if u play as the enemy (option to choose english tho), all handsignals are in it, voice commands.....these guys put in pretty much everything they learned from the army. Share this post Link to post Share on other sites
Black Op 0 Posted December 29, 2001 dod beta 2.o has hand signals and they look pretty d*amn cool Share this post Link to post Share on other sites
Mr ThunderMakeR 0 Posted December 29, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Black Knight on 2:22 am on Dec. 28, 2001 Notice when you stand up. It takes about 5 sec. for the animation to load. More animation would be useless because it would take even longer on Multiplay and you have to get close to him to see what he is showing.... just use the chat or commands. <span id='postcolor'> It takes your comp 5 secs to load an animation??? Thats horrible, I dont understand how you can even play the game under those conditions. My comp isnt even that great and it loads the animations accurately. I suggest u start upgrading... Share this post Link to post Share on other sites
suchey 0 Posted December 29, 2001 I think it would be much easier to puch 1 button and give a hand signal than take the time to spell it out in a chat box...others may not find it useful and may not use it...we can debate this forever, but...the animations seem to already be present so its not like it would be a huge project to simply tie them into the interface. If most of the work is already done for them, I see no reason why they shouldnt be implimented. Just one more kewl feature to use. Share this post Link to post Share on other sites
erfworm 0 Posted December 30, 2001 As Suchey said its another cool feature to have. I mean BIS even implented high and low tide. This game will just become even more Military accurate with the signals. And it would be cool if you set your team to stealth they started using signals instead of talking. Be good for spec ops level heh heh. Share this post Link to post Share on other sites
Hidden 0 Posted December 30, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Pete on 5:25 pm on Dec. 29, 2001 The game however will be a succes for sure, it has gone far in the developement so far in it everything will be as in finnish army, commands are in finnish or russian, if u play as the enemy (option to choose english tho), all handsignals are in it, voice commands.....these guys put in pretty much everything they learned from the army. <span id='postcolor'> What, do you mean what sounds like the ultimate combat strategy game will be in Finnish and Russian only? J/K ;-) If any of the guys from "bigmouth" Bitboys have -anything- to do with it, I will keep a safe distance. Will never forget how they used to brag about what would be the most powerful 3D chip ever to be seen, oh heavens and glory of all wonders. I falled for it, of course. Same thing about a Norwegian company called "Opticom", BTW. They were supposed to develop a new storage technology that would make the biggest harddisks of today obsolete, not even worth a laugh. And Opticom is not worth a laugh either. I hope they and Bitboys learned to keep their mouth SHUT until they can show anything that actually works. So, what about the terrain engine? Is it any good? About the development process - can you say TEAM FORTRESS 2.. That and Duke forever must be the most overhyped games ever. Hidden (Edited by Hidden at 7:10 am on Dec. 30, 2001) Share this post Link to post Share on other sites
Pete 1 Posted December 30, 2001 from what i read at the site and on the forums, the game is being made by a totally new group. it has been in making for some time now, and supposedly ready at start of next year (at summer possible, or before it) the terrain engine will probably br very very good, and the features of the game will be pretty much anything u can think of for a soldier to be doing in the life, touching a tree at winter might make the snow fall down, revealing your position...among many many other things. as far as i know the game will be with finnish soldiers speaking finnish and the russian speaks russian. there will be option to have subtitles or english voice (not 100% sure of the voice, but i suppose so) there is so much to say, and im really tired.......go check the link most of the cool info is at the finnish forums tho heheheh Share this post Link to post Share on other sites
nordin dk 0 Posted December 30, 2001 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Scooby on 2:09 pm on Dec. 29, 2001 One simple example. (S=Squad) Platoon (three squads) is moving in column formation. S1 is being first squad in column. S1 S2 S3 As platoon is getting closer to area where enemies are supposed to be platoon leader gives hand signal to change formation. S1 Â Â S2 Â Â Â Â S3 [snip] <span id='postcolor'> So how often in OFP have you been in this type of situation? How much time and attention would each individual soldier spend on observing the co's hand signals? I'm not talking about whether or not it could happen in real life, or if it would add realism to the game. I'm saying that from my experience with the game, I've never come across a situation where I thought "Hey, hand signals would come in handy here" (and I enjoy commanding a squad FYI). I have, on the other hand, Â experienced situations where a flamethrower would come in handy, or the ability to strike someone with bare fists, or dropping your LAW on the ground, or being able to swim, or using efficient cover fire, or calling in artillery, or hiding in a trench etc. Share this post Link to post Share on other sites
Guest Scooby Posted December 30, 2001 Very simple handsignal. Your unit is moving at unknown territory. man who is advancing at front comes by the road and shows back to rest of the unit that there's a road with handsignal. Leader of unit shows him to continue over the road and check if there are enemies at the other side. After finding out that area is clear of enemies he waves his cap / helmet over his head that area is clear of enemies. Share this post Link to post Share on other sites
animalica 0 Posted January 4, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Black Op on 5:32 pm on Dec. 29, 2001 dod beta 2.o has hand signals and they look pretty d*amn cool <span id='postcolor'> I just searched for this thread only to see that DoD 2.0`s handsignals were already been mentioned. Who`s interested in the DOD 2.0 handsignals should download the trailer: www.dayofdefeatmod.com/files/misc/misc.shtml My 2 Cents - of course €uro-Cents! Share this post Link to post Share on other sites
animalica 0 Posted January 4, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Scooby on 12:33 am on Dec. 31, 2001 ... After finding out that area is clear of enemies he waves his cap / helmet over his head that area is clear of enemies... <span id='postcolor'> ...and gets an headshot from an well hidden sniper. Share this post Link to post Share on other sites
EveronVetsAgainstTheWar 0 Posted January 4, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Scooby on 5:33 pm on Dec. 30, 2001 Very simple handsignal. Your unit is moving at unknown territory. man who is advancing at front comes by the road and shows back to rest of the unit that there's a road with handsignal. Leader of unit shows him to continue over the road and check if there are enemies at the other side. After finding out that area is clear of enemies he waves his cap / helmet over his head that area is clear of enemies. <span id='postcolor'> Or you can press 2 keys (TWO) and it will make you say CLEAR. Hand signles are not needed and not everyone would be watching leader whole time Share this post Link to post Share on other sites
Guest Scooby Posted January 4, 2002 But in real life you cant just type "clear", not even yell it to men further away. Getting shot to head by sniper has nothing to do with taking helmet of your head. If sniper is about to shoot you he will do it regardless of helmet because it has no effect to result if he hits to head. Share this post Link to post Share on other sites
Guest Posted January 5, 2002 This is one feature I would really like to see and I believe it could be accomplished by simply allowing us to bind a key to each hand signal. I dont know how many there is but I would say 5 or 6 basic signals would be enough and for most people could be nicely mapped to Z , X , C , V , B etc. I think it would add quite alot to co-op missions and would possibly increase a sense of discipline in the players to not run on and to not ignore their leader. Share this post Link to post Share on other sites
Guest Posted January 5, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scooby @ Jan. 04 2002,02:45)</td></tr><tr><td id="QUOTE">But in real life you cant just type "clear", not even yell it to men further away.<p>Getting shot to head by sniper has nothing to do with taking helmet of your head. If sniper is about to shoot you he will do it regardless of helmet because it has no effect to result if he hits to head.<span id='postcolor'> Ummm, yes it does matter if someone is wearing a helmet when he gets shot in the head. Share this post Link to post Share on other sites
suchey 0 Posted January 5, 2002 obijaun...I think he means in the game. Share this post Link to post Share on other sites
Guest Scooby Posted January 5, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suchey @ Jan. 05 2002,08:46)</td></tr><tr><td id="QUOTE">obijaun...I think he means in the game.<span id='postcolor'> No, I dont mean in game. Helmet is just meant for protection against shrapnels and riochets. It wont stop direct hits from assault rifles and it wont stop direct hits from sniper rifles. Share this post Link to post Share on other sites
Pete 1 Posted January 5, 2002 the handsignals would not be "needed" for the game..but they would add to it. the visualisation of a soldier reloading his law/m16 is not "needed", but it adds to the game, it makes it feel more real. the reload could just take a amount of seconds in which the soldier is perfectly still and makes no move....works the same, makes big difference to the feeling of "being there" i am all for adding handsignals (not that it will happen), and it feels stupid to see guys saying they are not needed lip-movements are not needed either. but having them makes it more real, and adds to the game "feeling"...its all the small details that give a great overall feeling. Share this post Link to post Share on other sites
Guest Scooby Posted January 5, 2002 Though it would be important that you could do handsignals on the move and at different positions which would mean that they would be only upper body motion captures. Is it possible with OFP's engine? Share this post Link to post Share on other sites
nordin dk 0 Posted January 6, 2002 So, Pete, how would you feel about toilet scenes, eating, sleeping, burying dead soldiers, cleaning your rifle etc.?? - -- --- Share this post Link to post Share on other sites
Pete 1 Posted January 6, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (nordin dk @ Jan. 06 2002,01:20)</td></tr><tr><td id="QUOTE">So, Pete, how would you feel about toilet scenes, eating, sleeping, burying dead soldiers, cleaning your rifle etc.?? - -- ---<span id='postcolor'> they would in a sence "add" to the feeling of the game...but its no big deal if it aint included. but it would be cool to be on the opposite team and see who is the leader of a aproaching enemy group be seeing him make those signals. i am for most things that add to the game, i would maybe not personally use those signals much..but it would be cool to have them, we can have the soldiers to sit and salute, you can make cool missions using those things...add to the atmosphere. the hand singals would have little tac.tical meaning, everything can be typed..its easier to notice and more effective, but i dont see a strive for realism as a bad thing.....in the real world you use handsignals very often when on a march or when entering combat. Share this post Link to post Share on other sites
Phisher 1 Posted January 6, 2002 I think they would be a neat addition.. They are used all the time in real life. Or maybe if you just had the hand signals with the radio signals I.E. Officer says over th radio "Cover Me" He then moves his hand back and forth over the top of his head (cover me hand signal).. I think it would just be something to make it feel like your more in the game, especially when your in the forests. Share this post Link to post Share on other sites
Phisher 1 Posted January 6, 2002 Hmm I probably sould have read the entire topic... Sorry If I just restated a bunch of stuff Share this post Link to post Share on other sites