Heavensrevenger 1 Posted February 25 So I wanted to make programmable AB rounds that explode a few meters beyond the turrets current zeroed distance. I thought I could use currentZeroing but it only gives the manually zeroed distances (100,200,300,400,...), however i need to know the distance the gun automatically adjusts to when lasing the range. Is there any way to get that value? Thanks in advance Share this post Link to post Share on other sites
Harzach 2517 Posted February 25 Maybe you could get the current distance to the laserTarget then add a few meters. private _target = laserTarget gunner <vehicleName>; private _dist = gunner _tank distance _target; private _overShoot = _dist + 5; Share this post Link to post Share on other sites
Heavensrevenger 1 Posted February 26 works well with helis and planes but for ground vehicles the gunner doesnt really have a laser Share this post Link to post Share on other sites
Heavensrevenger 1 Posted February 26 I will use a keypress detector and then run screenToWorld, that should work doesnt work, as the range goes through objects like houses or walls Share this post Link to post Share on other sites