Sgt_Wilson 0 Posted July 6, 2003 Hi, I'm curious to find out what, and how, aspects of the physical world are modeled in OFP. For example: Are projectiles subject to lift and drag e.t.c ? Do weather conditions, effect a projectiles flight path ? Cheers P.S This is not an attempt to re-open the, Is OFP a flight sim or what! Debate Share this post Link to post Share on other sites
Postduifje 0 Posted July 6, 2003 All I know is that the wind does not effect bullets in OFP1. Bis was discussing wether to implant it into OFP2, but no outcome yet. -Post Share this post Link to post Share on other sites
SpecOp9 0 Posted July 6, 2003 Well, I think in OFP 2 they will be enhancing the enviorment alot... with the wind blowing trees around and stuff.. And no wind and weather has no effect on any vehicles. Would be an interesting concept, but nope. Marek also mentioned something about the flags in the original OFP, how the wind blows the flag, (but I always thought it blew in only one direction) blah Share this post Link to post Share on other sites
Jamesia 0 Posted July 9, 2003 The rockets are definitely subject to gravity. I dont know about tank shells but with LAWs etc. they definitely drop so when shooting over a distance aim a little up from your target. Share this post Link to post Share on other sites
Harnu 0 Posted July 9, 2003 Yes, Tank shells do drop *and* slow down. Pennywise made an arty tracking script work for me. I can fire from the Everon Airport, to Montginac. The shell arcs, and near the end begins to slow down quite so. Share this post Link to post Share on other sites
WhoCares 0 Posted July 11, 2003 Sun, moon, stars and tides are modelled according to date, time and longitudinal or latitudinal (can't remember) position. You also asked how they did it: if you do a search in the forum you can even find the code fragment that does it, as Suma posted it once when somebody kindly asked for it... (when you read the full thread you might even notice, that there is an error in this implementation, but they didn't fix it, because they would have had to change missions and maps after that) Share this post Link to post Share on other sites
MidShip 0 Posted July 11, 2003 You can setup longitude and latitude in the cpp, WhoCares. If you make it to be e.g. north the arctic circle, the sun will not come over the horizon in winter seasons all over the day, also with OFP. One may regret, that the feature on where the island is located on the globe, isn't used very much. Share this post Link to post Share on other sites
Sgt_Wilson 0 Posted July 13, 2003 Hi, Yeah gravity is definetly implemented, although I'm not sure by how much. Looks like air drag is to. But what standard might they use to calulate it's effect on a given round? You would also think that recoil would effect a round to? At least you can see it effect tanks in OFP. Wind would make it interesting for sniping, but anything else would be a hard work. I read somewhere that a round fired from a rifled barrel tends to shift to the right? And temperature can drasticly effect a bullets performance. Thanks all. Share this post Link to post Share on other sites
Dauragon 0 Posted July 13, 2003 try with a friend, in mp, you on a bike and he in a m113 and crash into each other, guess which one flies away, the m113 weird stuff the bike is powerfull Share this post Link to post Share on other sites
Greg 0 Posted July 20, 2003 The cars and some other vehicles are made of large rubber blocks. Sometimes I take a car out for a bounce across the country side. Not bad really, since I played a racing game a while back, where the cars behaved like beach balls. Quite obviosly a bit of sphere vs sphere and sphere vs tri action going on. Share this post Link to post Share on other sites
Samu_ofp 0 Posted July 21, 2003 Well, you can see the wind in the fires. And when you changes the angle of the object the smoke go to the same direction... Share this post Link to post Share on other sites