Nemanjic 71 Posted February 1 Hello guys Obviously a simple thing but I can't make it work for hours now. What I need to put in trigger condition to work if activation is: onAct {_x playMoveNow "AmovPercMstpSnopWnopDnop_exercisePushup"} forEach thisList; ? How to refer all units in the trigger area to do exercises? The trigger is activated with a radio command. I know how to refer to specific units in the trigger area but how to do it for all units no matter if dead, alive or with a cold, no matter of side or anything else. Just condition to be inside the area? Thanks in advance Share this post Link to post Share on other sites
pierremgi 4890 Posted February 1 With a radio trigger thisList is always equal to [] (there is no preset condition like blufor present), so you can't refer to this variable. thisTrigger works. So, you can sort the units in a trigger area: {_x playMoveNow "AmovPercMstpSnopWnopDnop_exercisePushup"} count (allUnits select {_x inArea thisTrigger}); Note: count is little bit faster than forEach... but you must check the inside code don't return a variable. Here playMoveNow returns nothing. So, cool. 1 Share this post Link to post Share on other sites
Nemanjic 71 Posted February 1 Units are still lazy. I even changed the activation type from radio to [side - present] just to be sure and all works (system chat is activated) except units do not start the animation. Weird? trig1 type: radio Alpha cond: thisTrigger onAct: {_x playMoveNow "AmovPercMstpSnopWnopDnop_exercise Pushup"} count (allUnits select {_x inArea thisTrigger}); systemChat "works"; trig2 type: opfor present cond: this onAct: {_x playMoveNow "AmovPercMstpSnopWnopDnop_exercise Pushup"} count (allUnits select {_x inArea thisTrigger}); systemChat "works"; @pierremgiI can't understand this part also: Here playMoveNow returns nothing edited: this also works only systemChat but still exercise not: type: opfor present cond: this onAct: { _x playMoveNow "AmovPercMstpSnonWnonDnon_exercisePushup"; } forEach units thisList; systemChat "works2"... Share this post Link to post Share on other sites
Harzach 2517 Posted February 1 In your first two examples, the animation name is incorrect. In the third, it's correct, but has corrupt characters. Also, thisList is an array, so units is not needed. { _x playMoveNow "AmovPercMstpSnonWnonDnon_exercisePushup"; } forEach thisList; 1 Share this post Link to post Share on other sites
Nemanjic 71 Posted February 1 Succeeded in the third case { _x playMoveNow "AmovPercMstpSnonWnonDnon_exercisePushup"; } forEach thisList; only, when units of side are present. But how to make it work on radio activation? I tried: this and thisTrigger both don't work. Also I tried activate a simulation from outside: type: radio Alpha cond: this onAct: nul=[]execVM "sklekovi.sqf" sklekovi.sqf: { _x playMoveNow "AmovPercMstpSnonWnonDnon_exercisePushup"; } forEach inArea trig1; This script method would be the best if I make it work because it is an easier way to run simulation continuously with "while true"... edited: SOLVED I make a statement first in .sqf: _regruti = allUnits inAreaArray trig1; { _x playMoveNow "AmovPercMstpSnonWnonDnon_exercisePushup"; } forEach _regruti; Thanks @pierremgi @Harzach ! Pro like always! Share this post Link to post Share on other sites
Harzach 2517 Posted February 1 @pierremgi gave you the in-trigger solution in his reply. He copy/pasted your incorrect animation name though, so you need to fix that: {_x playMoveNow "AmovPercMstpSnonWnonDnon_exercisePushup"} count (allUnits select {_x inArea thisTrigger}); Works great. 1 Share this post Link to post Share on other sites
Nemanjic 71 Posted February 1 50 minutes ago, Harzach said: @pierremgi gave you the in-trigger solution in his reply. He copied your incorrect animation name though, so you need to fix that: {_x playMoveNow "AmovPercMstpSnonWnonDnon_exercisePushup"} count (allUnits select {_x inArea thisTrigger}); Works great. Yes, it was a typo, my mistake. Managed to make it work both your scripted and pierremgi trigger way. Now I tried to do a similar thing and for some reason, it does not work but no script errors no typos or anything. Please take a look when you have time... It is a big field kitchen in the marker (mehana) area and I want all units to get to satiate: .sqf: _tim = allUnits inAreaArray "mehana"; { _x setVariable ["acex_field_rations_hunger", 0]; } forEach _tim; systemChat "ручак завршен."; Variable works normally on a single unit but if I try like in pushUps case in upper posts, it does not. Solved, sorry. Typo again. 🤦♂️ 1 Share this post Link to post Share on other sites