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RaNg3R

Enhanced aerial combat/bis servers

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Better cockpit views, and more option on the cockpit. Ex. being able to lock on with your HUD and fire a missle that you can follow (from the exhaust trail). When i mean locking on i mean, finding the target by radar, then by eye, then locking on with hud, then firing, then waxing that bas**rd. And also i think BIS should have dedicated servers for rent. As we all know there a very few places to get dedicated server for you clan or personl use for OFP:CWC and OFP:R. Just an idea.

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Good idea about the simulative aspects of planes!

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I'd kinda like it to be almost a different enviroment, with longer view distances maybe(and a little bit less quality), and with realistic(doesn't have to be F4, but Janes USAF quality(w/o the bugs)would be nice)clickable cockpits.

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i would love to see this is beta also.

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One thing that would definitely help air combat would be a 3rd person camera view that locks onto part of your aircraft so that it rotates when you roll. This would be really helpful in nose up or nose down situations.

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that would be cool. Like a nose cam.

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You guys are kind of late on that subject, I already posted a comment ago in that HUGE "What do you want to have in OFP 2" topic about the imporance of making OFP AI in aircraft more competitive and realistic in behavior and in other aspects.

Few seemed to have paid attention to it I see. However, besides the OFP AI need to learn some decent skills in flying more effectively. The Air Defense part of OFP was vastly neglected when it was made. If the first campaign for the U.S. only had Vulcan's and Stinger Manpads in the first orginal Campaign, the U.S. would have quickly lost and our OFP hero would be full of bullet holes or in a labor camp in Siberia.

Anyways, in order to have a good aircraft simulation, realistic flight behavior of missiles must happen and advance design of the tracking intellegence to make them behave worth a damn against the enemy. That means SAM's, Air-to-Air missiles, anti-tank missiles and such must start out slow like in real life, then speed up to their optimal speed. For SAM's and Air to Air missiles, they must employ some self guiding seeker intellegence to make the missiles behave realistically when factoring in climb or dive rate, the speed of the aircraft, etc.

Anyways, that is about this.

Later.

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I was chatting with some EFL dudes on TS the other day and one was talking about how OFP squads need to be able to operate with different vehicles and have procedures for airborne assualts, armoured warfare, mech. infantry, infantry squad level combat etc.

I replied that the vehicle elements in OFP are so limited it shouldn't really be that difficult, OFP is designed so everyone can just jump in and go. In MP it makes it very unrealistic, having a complete newbie run and jump in the most potent weapon on the battlefield and then have five mins where he is destroying everything with hundreds of rockets.

We need options so that aircraft have realistic flight models and weapon moddeling so it does require some specialist skills to use them, good helicopter pilots would become extremely rare and a heli with countermeasure systems and full of dedicated soldiers would be incredibly valuable as it's highly mobile, most people would harldy be able to get off ground because of the realistic flight model giving a real sense of combined warfare and specialist ideas.

I always think it's ironic when i see Kegetys's sig and see he is a dedicated pilot for LDD kylliki as anyone can jump in the aircraft and control the plane with the keyboard.

Having boats would be a lot harder to make realistic, i don't know much about boats but i know they can drift and run aground etc, you would need someone skilled to get places without sinking.

I do find that what makes MP maps so unrealistic is the mission makers, they put enough weapons in conveniantly placed crates to arm a battalion. At the moment i'm playing Damocles alot as it's the most realistic mission i've played so far (i think), a lot of people find it hard though because they can't jump in their favourite helis and go charging off on a 1 man crusade, it requires patience and a strong CoC to succeed.

If OFP2 doesn't have realistic flight models i am going to be very annoyed, annoyed enough not to buy it i'm sure.

If it does, the first thing i'm going to do is convert damocles! When playing it i feel like i'm on a combat mission, very few missions do that for me.

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When i mean locking on i mean, finding the target by radar, then by eye, then locking on with hud, then firing, then waxing that bas**rd.

You lock onto a target with your radar, your HUD is just a display, at least in aa combat. unless OFP2 is going to include AA radar submodes and targeting modes for dumb bombs biggrin_o.gif

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Ranger - what are you talking about? I believe it may be to do with squads using multiple vehicle types to achieve an objective.

But there is no point in claiming you are a specialist at Tank warfare or heli insertions etc. as it is because they are both relatively simplistic. This squad may be very good as it is but most likely the players can do all jobs just as well. If the helis (i'm talking about helicopters again!) in OFP were very able to be made very, via options, realistic then the majority of people in OFP wouldn't be able to fly them, slightly annoying for the 'l33t' player who believes he 'owns' everything and jumps in to find himself on the ground very quicklly again but i could live with that.

In single player the player could have whatever he likes, he coud fly the helis as easily as now, or he can change options so that he needs to read the manul carefully and learn how to fly them before he even contemplates shooting stuff.

But in multiplayer in OFP2 i hope you would have people who are very good at driving tanks because they know about tactical driving, camouflage (no big red blips on radar please, look for them yourself) and others who would drive straight over some wet sand and get it bogged down. You wuld have ex flight sim pilots flying the helis, aware of vortexs, ready to autorotate, watching the oil temp wary of flameouts while also flying NOE trying to avoid AA fire put up by everyone with a rifle.

Hehe, You would have medics who need to asses the situation and provide right treatment! E.g. No morphine if he has a head wound! Well that's going a bit far, but make the medic a bit more complicated so you make the role attractive, if you have the skills for the job it becomes more attractive, at the moment anyone can do anything even in veteran so everyone just piles in to get best weapons which is immature and stupid. OFP is mainly an infantry game and that is where tactics and skills come in, more expansion on that in OFP2 is a must, but giving more emphasis on supporting roles is what will pick up more people, they all love the vehicles, if you wanted a hardcore infantry sim then just keep with OFP1 and don't use the vehicles, that's obvious.

Veteran mode is a bit annoying, you still get hud markers coming up on screen which ruins my screenies! I have all options set to hardest with no radio or subtitles and still stuff comes up on me screen! Grr.

Don't say you are going to 'improve' the flight model, that could mean just tweaking the deadbands (definately want an option to do that myself! you need to yank the controls to get anywhere in a helo, in real life you hardly see your hands moving) and what not. I have one hope for OFP2, that is that it will add options to give an unprecedented realism in infantry games, and of course the heli flight model to be realistic but that comes under the options, just had to say it again somewhere.

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I'd love to see a realistic flight model in OFP. No more "q = up, z = down" give people a collective, and throw in some torque for fun biggrin_o.gif

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Upping the realism whould annoy those as said before who think they beat anyone at anything, but for people like me, realism = fun. I would like to be able to use my expirience from Flight Simulator and the REAL WORLD to be put to real use in MP games or vice versa. Isn't that what sims are all about?

When I played Combat Flight Simulator 2 with my squad (VMF124) we were considered the best of the best. But, when I go into, say a BF1942 game with the same planes as I had used in the good old days, I find things very, very different. I try and use realistic flying tactics only to find that they are almost completely useless. Dogfights in that game are mainly you and your foe flying in circles intill you crash into each other head on or one "pilot" gets bored and breaks out only to get shot down by the other. And nothing in that game requires any real relevent skills, in fact, having those skills is a liability when you find everyone else can do the same thing. And things are the same in OFP, only it takes place over longer distances. If I'm going to buy OFP2 I'm going to need to see a lot of Improvments over the origanal, esspecially to the vehicles (along with a new computer biggrin_o.gif ).

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Quote[/b] ]Upping the realism whould annoy those as said before who think they beat anyone at anything,

That's a good thing. biggrin_o.gif

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Ranger - what are you talking about? I believe it may be to do with squads using multiple vehicle types to achieve an objective.

But there is no point in claiming you are a specialist at Tank warfare or heli insertions etc. as it is because they are both relatively simplistic. This squad may be very good as it is but most likely the players can do all jobs just as well. If the helis (i'm talking about helicopters again!) in OFP were very able to be made very, via options, realistic then the majority of people in OFP wouldn't be able to fly them, slightly annoying for the 'l33t' player who believes he 'owns' everything and jumps in to find himself on the ground very quicklly again but i could live with that.

In single player the player could have whatever he likes, he coud fly the helis as easily as now, or he can change options so that he needs to read the manul carefully and learn how to fly them before he even contemplates shooting stuff.

But in multiplayer in OFP2 i hope you would have people who are very good at driving tanks because they know about tactical driving, camouflage (no big red blips on radar please, look for them yourself) and others who would drive straight over some wet sand and get it bogged down. You wuld have ex flight sim pilots flying the helis, aware of vortexs, ready to autorotate, watching the oil temp wary of flameouts while also flying NOE trying to avoid AA fire put up by everyone with a rifle.

Hehe, You would have medics who need to asses the situation and provide right treatment! E.g. No morphine if he has a head wound! Well that's going a bit far, but make the medic a bit more complicated so you make the role attractive, if you have the skills for the job it becomes more attractive, at the moment anyone can do anything even in veteran so everyone just piles in to get best weapons which is immature and stupid. OFP is mainly an infantry game and that is where tactics and skills come in, more expansion on that in OFP2 is a must, but giving more emphasis on supporting roles is what will pick up more people, they all love the vehicles, if you wanted a hardcore infantry sim then just keep with OFP1 and don't use the vehicles, that's obvious.

Veteran mode is a bit annoying, you still get hud markers coming up on screen which ruins my screenies! I have all options set to hardest with no radio or subtitles and still stuff comes up on me screen! Grr.

Don't say you are going to 'improve' the flight model, that could mean just tweaking the deadbands (definately want an option to do that myself! you need to yank the controls to get anywhere in a helo, in real life you hardly see your hands moving) and what not. I have one hope for OFP2, that is that it will add options to give an unprecedented realism in infantry games, and of course the heli flight model to be realistic but that comes under the options, just had to say it again somewhere.

No blips on radar? Im sorry did we just degrade our own technology. Thats what radar is for bud. I still don't know why you spent 10 minutes to ramble on about all that stuff. Second of all i didn't say I was going to improve flight models. This is a suggestion board, i was suggesting a more realistic cockpit (skin and more options ie. chaf and a hud display.)

Whew dude.

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Quote[/b] ]I always think it's ironic when i see Kegetys's sig and see he is a dedicated pilot for LDD kylliki as anyone can jump in the aircraft and control the plane with the keyboard.

On our Squad we do have specialist training, specially for pilots. Surely anyone can take off on a chopper and drop 30 rockets on dismounted infantry on open field, but what about take off an A-10 from a small island by night with 600 visibility by night, cross the full Nogova, kill an specific tgt and retourn safely and land back on same island without external view. That is what specialized pilot means.

Have you tried to make a combat landing with Chinnok by night on a confined area with all your team onboard (no external view) while under fire? On some squads we take this seriously, if the pilot screws up the whole team gets killed and the squad looses the combat (maybe a tournament one) no room for neewies.  wink_o.gif

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It is definitely a lot harder to fly around just using cockpit view.

Try doing WWsoldiers just in cockpit, or my version of that, Clowning Around (more ZSUs, AA soldiers to make you go up the river instead of round). Landing under fire is pretty hard with a full squad in the back with no 3rd person - so you wan't someone you can trust doing it.

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I see it this way, the more options there is the better game it will be, as Jinef and other have said a realistic mode would be great, no HUD when you'r just a soldier, and a wery realistic flying/driving... But it should ofcourse be an option, that way it will not annoy anyone since you can just turn it of if you can't hande it...

One more thing in making it more real is to support more controllers at the same time so you can have a joystik to fly with, and a steering wheel to drive with, and be able to use for example all the buttons on a cougar when you fly a fighter jet (as you would have used them IRL in an F16)...

And ofcourse the same with any other viechle in the game...

Well, that's a dream, but I think that OFP2 can become quite like that if only BIS wants to make it that way... And I hope they will... wink_o.gif

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Im talking about a HUD on a plane.....

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