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SilverBullet

Better damage system for vehicles

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It would be nice if we could destroy vehicles without having them explode killing everything around them.

Right now when you destroy a tank/apc it blows up and damages any infrantry or lightly armored vehicles around it. Sure a tank blowing up would cause damage but tanks dont always blow up when they are knocked out. It would be nice if most of the time the tanks just caugh fire and had internal explosions that didnt damage things around them.

It would also be nice if we could destroy parts of the vehicles without destroying the tank itself. Right now if you do enough damage to a tanks treads you destroy the entire tank (it blows up). How about being able to destroy the tracks, gun, engine,etc and not have the tank blow up (just lose the function of that part).

That and you can destroy any vehicle with any weapon if you simply shoot it enough. How about making it so centrain weapons have no effect on armor and other weapon are only effective against some types of armor. That way we can have more realistic weapons and armor.

Thats about it...

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You can already loose the ability to move the barrel up/down, but so far, thats it.

I would love to see a tanks lose a left or right track, not moving, but still gunning. Or an engine problem casuing ti to not move.

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Yes, it would be nice if it could simulate different times of armor(like reactive armor), instead of just a number for the strength of the armor.

I'd really like it if they looked more realistic when destroyed. They look really weird now(all scrunched up and bent).

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I would like to take this a step further...or well just another step for all types of classes of addons..

I would love to see the ability for one to define a selection in oxygen, and in the config set the armour type and armour value.

I know you can already define for specific parts like engine and everything, but to expand it to any selection the user defines would be an even greater step for addon making.

Ofcourse the ones used at the moment would still stay if one didn't want to take the time and name different selections and make realistic armor values and dependencies.

Also with that, maybe have a set of given affects once a certain piece has been damaged. Like the gun barrel and everything for instance.

Give different parameters for one to chose from to define for their damaged selection...like tracks stop working, gun turret stops, barrel doesn't raise, engine destroyed, gas leak, etc.

This way you can have several selections that if damaged could cause something wrong on the vehicle.

If you wanted to take it a step further, give the ability to string along damages that ultimately cause a failure in something.

Say you have 3 parts on your vehicle relating to the engine, if one part is destroyed it doesn't entirely make the vehicle stop, but if a second or the third part is destroyed it will render the vehicle immovable. You could define your selections in the config file (for example) under "engine destroyed". Then a couple of variables within this group to determine how many of these selections is needed to be destroyed to make the engine stop and a set value to each one giving it a percentage amount of affect on the engine if that part is destroyed.

It would also be great if you could repair only specific selections. Just expand the set damage or health for vehicles to selections also.

Naturaly, it would be needed to be able to have scripts to determine what parts are damaged and how badly.

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Ive had times were the main gun was damaged and it would not shoot, ive also experienced damaged tracks by running over mines and the tank would not move (although the armor was in pretty good shape), and one time the turret was hit and would not rotate crazy_o.gif , it works pretty well smile_o.gif .

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Yeah the tank gun and track can be damaged to the point where they dont work properly... but if you do just a bit more damage to them then the entire vehicle is destroyed (even if every other part is at 100%). If we can have components destroyed without destroying the vehicle then we can do a lot more things. Imagin being able to destroy the tail rotor on a gunship, the wings on a plane, the engine on a tank,etc. You could have the drivers hatch on a tank linked to the drivers health, so if you destroy it then you kill the driver.

I was just doing some testing and i remembered that tanks can be destroyed by the blast radius of weapons. For example if you fire a HEAT round at the ground next to a tank you'll damage the entire tank. I really dont think a HE or HEAT round could do much damage to tank if it hit the groud a couple yards from the tank. If we had a better system then we could have the blast from a HE/HEAT only have an effect on the weaker parts (treads). While say the blast from a 500lb would still damage the entire tank.

And if we could have certain weapons only effect certain armor then maybe we could have armor penetration. So if you fire the M2 50cal at a lightly armored vehicle then you could kill/injure the troops inside and the LAW/RPG could be able kill/injure the crew of armored vehicles without doing much damage the to the outer armor.

I'm trying to find some pictures of a M60 hit by a RPG and it only had a little hole on the outside but the inside was a mess.

..... ok found one... not the one i was talking about but you get the idea:

http://members.aol.com/wmmqueen/m48rpg.htm

Edit: hears another (last pic.. all the way down).

http://www.usmctanker.com/hiltz/hiltz.htm

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Yes, it would be nice if BIS could improve the engine in this area. I´d love to see the helis "windows" brake when you shoot at them, a plane´s wing braking off or a blown up tank turret...just as examples, there are lots of things you can do with this. And please make it modable so if an addon maker wants to create a new tipe of damage on the vehicle he is able to do so.

Thanks. smile_o.gif

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In the default BIS config, you can already lose functionality in tracks, turret, and barrel.  Different sections of the tank have different armor values, and when one of those sections is depleted, it stops working.  Tracks cause loss of mobility.  Turret causes loss of horizontal aiming.  Barrel causes loss of vertical aiming.  You're asking for features already in OFP1 :P

But yes, it could go further.. and should.

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