Guba 0 Posted June 23, 2003 One of the features that have impressed me more of FDF mod is the new realistic weapon recoil efect. I think that it does a great job to immerse the player in the action. Share this post Link to post Share on other sites
RaNg3R 0 Posted June 24, 2003 For the most part. It is very realistic. But sometime it just gets annoying when your trying to pick off those far away targets Share this post Link to post Share on other sites
Col. Kurtz 0 Posted June 24, 2003 Maybe have recoil settings as a difficulty setting so you could switch realistic recoil on/off. When switched off, the weapons just rise slightly like they do in OFP1. Share this post Link to post Share on other sites
Harnu 0 Posted June 24, 2003 Speaking for the Vietnam part, M16's don't really have all that much recoil. Â OFP1 was way too accurate at times though. Share this post Link to post Share on other sites
Jinef 2 Posted June 27, 2003 And the seb nam pack was way too unaccurate. Hard finding a balance eh? Share this post Link to post Share on other sites
Aeon 0 Posted June 29, 2003 there is recoil parameter, but there is also "aimprecision" parameter in FDF config.cpp I think it's better than dispersion parameter in weapon class, and BIS should incorporate FDF's values in OFP2 Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted June 30, 2003 And the seb nam pack was way too unaccurate.Hard finding a balance eh? Actually, I disagree. If you read the reports of Navy SEAL ops in the Mekong Delta (you can read them playing EA's "SEAL Team") they put out LOTS of ammo for every kill. The desire to live coupled with the heavy concealment the foliage offered meant that there was a lot of blind suppressive fire going on. Plus, bullets start to tumble once they hit palmetto leaves. And using iron sights is not the same as positioning a 2-D texture of a front sight post just under and enemy unit. Just taking your cheek off of your stock or moving it forward or backwards along the stock can change your zero, which means you'll be accurately shooting rounds at a point just off of your target. Now, using a Red Dot optic is VERY much like positioning a 2-D texture of a Red Dot on top of an enemy unit. Add to that your normal amount of stress and it ain't like punching holes in pop-up targets that don't shoot back. Your average American Army soldier (more accurate than Russian soldiers) only hit the 300 meter pop-up target 15% of the time in the mid-80's, using an M16A1. I believe the effective range of the M16A2 was like 100 meters more than that of the A1. Share this post Link to post Share on other sites