hobson_matt 0 Posted June 12, 2003 Hi, Is it just me or do hand grenades not detonate on impact. This is the only fault like this i can find in flashpoint, was very suprised to see something like this wrong. Would be good to see a more realistic hand grenade operation, like pull pin as one mouse click, and throw as the next, would make it more realistic. Share this post Link to post Share on other sites
Bullz_eye_on_my_back 0 Posted June 12, 2003 i'm there with ya.. to be able to hold on to it for a while and pitch it when you want to after pulling the pin. Also an ability (if at all posible in real life) where if you had enough time to pick it up and throw it back you could Share this post Link to post Share on other sites
SpeedyDonkey 0 Posted June 12, 2003 In real life there are nades that blow up when the tuch the ground, just like in flashpoint. Al though, they seem to be somewhat rear these days. But i agree, i'd rather have regular hand grenades in ofp2 Share this post Link to post Share on other sites
Goeth 0 Posted June 12, 2003 Yep me too. Timed grenades is must. Share this post Link to post Share on other sites
Baron Hurlothrumbo IIX 0 Posted June 12, 2003 Real nade system, and also possibly being able to pick up grenades like in DoD (Day of Defeat - HL mod) would be very nice. Share this post Link to post Share on other sites
Major Fubar 0 Posted August 22, 2003 Well, if we are posting our grenade suggestions here, I have a wish list: - Thermite grenades - WP (White Phosphorous) greandes - Concussion (non-frag) greandes - Flashbang grenades - CS (tear) gas grenades - Smoke grendades for launchers (M203 etc.) - RAW HEAT rifle grenades - Baton rounds - Buckshot/flechette (beehive) 40mm rounds - Minimum arming distance for grenade launcher rounds - HEDP 40mm rounds Share this post Link to post Share on other sites
4 IN 1 0 Posted August 23, 2003 it will make OFP become more close to AAO.............. Share this post Link to post Share on other sites