colonel_klink 0 Posted May 30, 2003 Just doing some pre-release tests of the sub pens.A discovery I have made is that at different times of the day (and night) the sub pens rise or sink. I'm not sure if this is a general OFP issue or an addon one. The subpens are under class house:nonstrategic. At 7:30 AM the buildings are okay with the surrounding landscape, but at 2.30 AM thave dropped about a half meter. At 2.30 PM the building has risen half meter. Any suggestions? Share this post Link to post Share on other sites
philcommando 0 Posted May 31, 2003 Just a suggestion:- 1. Perhaps u can try experimenting with a) the land contact vertices, b) the mass, c) vertex properties. From what i know and i could be wrong, a. Land contact - the horizontal vertices will determine at what height you want your model to appear from the ground. b. mass - if no mass is applied to the geolod, your model will appear at height ingame as per your placement in 02. ( provided no Land contact LOD is used) c. vertice properties - perhaps u can try the 'above ground' for the base vertice of your model. Share this post Link to post Share on other sites
Guest Posted May 31, 2003 This happens with the BIS piers/jettys as well (check it out....)!! I guess it might be because the memory point (or whatever the game uses as the singular point of placement) is actually on the water....which rises and falls with the tides. So therefore the building goes up and down. Share this post Link to post Share on other sites
colonel_klink 0 Posted May 31, 2003 Thanks guys. Seems that the problem is an OFP one and not mine. Bit of a pain in the butt for the sub pens, as I didn't want to have an entry ramp on the land side. Will experiment some more. Share this post Link to post Share on other sites
vasf_jeffs 0 Posted May 31, 2003 Klink, Add footers to the pen. Then fit to ground that way it will be resting on the floor of the ocean. Just an Idea. JeffS Share this post Link to post Share on other sites
kegetys 2 Posted May 31, 2003 Umm... are you sure its the buildings moving, and not the water tides? Share this post Link to post Share on other sites
Guest Posted June 1, 2003 Try it. Put yourself right next to a pier on a BIS island, and try changing the time of day/year (0:00, Jan 1st is a good one to have a look at). You are in the same position, but piers aren't (or at least the one I tried wasn't). The object moves with the tides... Share this post Link to post Share on other sites