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hobson_matt

Halting/stopping a human player

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I am creating a mission where you reach a type of door, where you are asked for ID. I want the human controlled player to be unable to move until another trigger allows it. So far all the commands i have come accross are for AI.

Any ideas?

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Hmmm, could do, to be honest i didnt even think of it? tounge_o.giftounge_o.gif

Oh dear i have been dumb,

Cheers

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You can also use... careful though controls need to be enabled.

disableUserInput disable

Operand types:

disable: Boolean

Type of returned value:

Nothing

Description:

Disable user input.This is normally used in cutscenes to disable players controls.

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For people who didn't understand that last post, it simply means put disableuserinput false into one trigger, then disableuserinput true into another one.

!!!WARNING!!!

If you disable the user's input, you MUST enable it again, otherwise you will get stuck in OFP. You won't be able to alt-tab out. Even Ctrl-Alt-Delete doesn't work and you will be forced to hit the reset button.

[Gareth Gates must die]

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i wud go with the cut scenes! it breaks the action up and also u can use text along the bottom so u dont need to worry about the characters talking.

the only problem is that u mite get carried away.

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